[code]function give_ammo(ply)
ply:Give("weapon_frag")//possibly need this before giving grenade ammo
ply:GiveAmmo(999,"weapon_grenade")
ply:GiveAmmo(999,"AR2")
ply:GiveAmmo(999,"AR2AltFire")
ply:GiveAmmo(999,"Pistol")
ply:GiveAmmo(999,"SMG1")
ply:GiveAmmo(999,"357")
ply:GiveAmmo(999,"XBowBolt")
ply:GiveAmmo(999,"Buckshot")
ply:GiveAmmo(999,"RPG_Round")
ply:GiveAmmo(999,"SMG1_Grenade")
ply:GiveAmmo(999,"weapon_grenade")
end
function message_everyone()
for i, ply in pairs(player.GetAll()) do
ply:SendHint("Welcome! :D Have some st00f")
//give_ammo(ply)
ply:PrintMessage( HUD_PRINTTALK, "Zantier's pet server gives you some ammo." )
end
end
hook.Add( "PlayerSpawn", "playerRespawnAmmo", give_ammo )
message_everyone()[/code]
Path:
C:\Program Files\Steam\steamapps\Zantier\garrysmod\garrysmod\ addons\Zantier\lua\autorun\server\server_test.lua
It's meant to print those messages to each player, and then give everyone ammo each time they spawn, but it isn't working.
I have a valid info.txt in my addons folder.
I'm a right n00b at lua, so any help is appreciated, even if it's random unrelated information xD.
Many things wrong there. This should be in Newbie Questions too.
[highlight](User was banned for this post ("This isn't helpful; backseat moderation" - mahalis))[/highlight]
Im still pretty noobish at lua, but workin my way there. What errors do you get? (preferably the first one, always fix the first one first. (like with C++) clearing up the first error may solve all the following errors.
It doesn't seem to give any errors... it just doesn't do anything
I will fix in a bit, do you want it to be every spawn or just first spawn?
[QUOTE=octogon;17705706]I will fix in a bit, do you want it to be every spawn or just first spawn?[/QUOTE]
I want it to give ammo on every spawn, and send the messages on first spawn/load
Place in lua/autorun/server/yourfile.lua
Here is the lua don't modify it and nothing in any file needs changing it works fine.
Your ammo might show low but its actually 999!
[lua]function give_ammo(pl)
timer.Simple(2, function()
pl:GiveAmmo( 999, "Pistol", true )
pl:GiveAmmo( 999, "SMG1", true )
pl:GiveAmmo( 999, "grenade", true )
pl:GiveAmmo( 999, "Buckshot", true )
pl:GiveAmmo( 999, "357", true )
pl:GiveAmmo( 999, "XBowBolt", true )
pl:GiveAmmo( 999, "AR2AltFire", true )
pl:GiveAmmo( 999, "AR2", true )
pl:GiveAmmo( 999, "RPG_Round", true )
pl:GiveAmmo( 999, "SMG1_Grenade", true )
pl:SendHint("Welcome! :D Have some st00f", 5)
pl:PrintMessage( HUD_PRINTTALK, "Zantier's pet server gives you some ammo." )
end)
end
hook.Add( "PlayerSpawn", "playerRespawnAmmo", give_ammo)
[/lua]
Thanks!
SendHint doesn't seem to be doing anything, and when I tried replacing GiveAmmo with SetAmmo, that didn't do anything....
[QUOTE=zantier;17706939]Thanks!
SendHint doesn't seem to be doing anything, and when I tried replacing GiveAmmo with SetAmmo, that didn't do anything....[/QUOTE]
The code works fine ill get SendHint working its GiveAmmo not SetAmmo -.- and your ammo will show as low but you have 999 ammo, because i tested first!
[lua]
function give_ammo(pl)
timer.Simple(2, function()
pl:GiveAmmo( 999, "Pistol", true )
pl:GiveAmmo( 999, "SMG1", true )
pl:GiveAmmo( 999, "grenade", true )
pl:GiveAmmo( 999, "Buckshot", true )
pl:GiveAmmo( 999, "357", true )
pl:GiveAmmo( 999, "XBowBolt", true )
pl:GiveAmmo( 999, "AR2AltFire", true )
pl:GiveAmmo( 999, "AR2", true )
pl:GiveAmmo( 999, "RPG_Round", true )
pl:GiveAmmo( 999, "SMG1_Grenade", true )
for k,v in pairs(player.GetAll()) do
v:SendHint( "Welcome! :D Have some st00f!",5)
end
pl:PrintMessage( HUD_PRINTTALK, "Zantier's pet server gives you some ammo." )
end)
end
hook.Add( "PlayerSpawn", "playerRespawnAmmo", give_ammo)
[/lua]
Thanks octogon. I only want the hint to appear the first time you spawn though, if you know how to.
[url]http://wiki.garrysmod.com/?title=Player.SetAmmo[/url]
I would prefer to be able to use SetAmmo, that's all.... is there a reason why SendHint and SetAmmo don't work? Like does a certain convar have to be a certain value, or are they just broken?
[lua]function HazSomeAmmo(pl)
timer.Simple(0.5, function()
pl:GiveAmmo( 999, "Pistol", true )
pl:GiveAmmo( 999, "SMG1", true )
pl:GiveAmmo( 999, "grenade", true )
pl:GiveAmmo( 999, "Buckshot", true )
pl:GiveAmmo( 999, "357", true )
pl:GiveAmmo( 999, "XBowBolt", true )
pl:GiveAmmo( 999, "AR2AltFire", true )
pl:GiveAmmo( 999, "AR2", true )
pl:GiveAmmo( 999, "RPG_Round", true )
pl:GiveAmmo( 999, "SMG1_Grenade", true )
end)
end
hook.Add( "PlayerSpawn", "HaveSomeAmmo", HazSomeAmmo)
function HazANotify(pl)
pl:SendLua[[GAMEMODE:AddNotify( "Welcome! :D Have some st00f", NOTIFY_HINT, 20 )]]
pl:PrintMessage( HUD_PRINTTALK, "The server requests you to have ammo. Enjoy." )
end
hook.Add( "PlayerInitialSpawn", "HaveANotify", HazANotify)
[/lua]
[QUOTE=Jamie932;17711818][lua]function HazSomeAmmo(pl)
timer.Simple(0.5, function()
pl:GiveAmmo( 999, "Pistol", true )
pl:GiveAmmo( 999, "SMG1", true )
pl:GiveAmmo( 999, "grenade", true )
pl:GiveAmmo( 999, "Buckshot", true )
pl:GiveAmmo( 999, "357", true )
pl:GiveAmmo( 999, "XBowBolt", true )
pl:GiveAmmo( 999, "AR2AltFire", true )
pl:GiveAmmo( 999, "AR2", true )
pl:GiveAmmo( 999, "RPG_Round", true )
pl:GiveAmmo( 999, "SMG1_Grenade", true )
end)
end
hook.Add( "PlayerSpawn", "HaveSomeAmmo", HazSomeAmmo)
function HazANotify(pl)
pl:SendLua[[GAMEMODE:AddNotify( "Welcome! :D Have some st00f", NOTIFY_HINT, 20 )]]
pl:PrintMessage( HUD_PRINTTALK, "The server requests you to have ammo. Enjoy." )
end
hook.Add( "PlayerInitialSpawn", "HaveANotify", HazANotify)
[/lua][/QUOTE]
Read boy read :D, he didn't say he wanted PrintMessage only shown 1 time.
[quote]
Thanks octogon. I only want the hint to appear the first time you spawn though
[/quote]
[QUOTE=octogon;17714966]Read boy read :D, he didn't say he wanted PrintMessage only shown 1 time.[/QUOTE]
Well I did in my initial request, and it's hardly a change to the code structure, so it's no problem ^^. Thanks you 2!
EDIT:If anybody has an answer to my previous post, then please respond, otherwise this thread is done :)
[QUOTE=octogon;17714966]Read boy read :D, he didn't say he wanted PrintMessage only shown 1 time.[/QUOTE]
Are you thick? Why would you want a message to be printed every time you spawn?
[QUOTE=Jamie932;17723518]Are you thick? Why would you want a message to be printed every time you spawn?[/QUOTE]
You're dumb, He said,
[quote]
Thanks octogon. I only want the hint to appear the first time you spawn though, if you know how to.
[/quote]
He never quote'd the PrintMessage..
Use logic. Would you want someone to get a message every time they spawn?
[QUOTE=Jamie932;17729246]Use logic. Would you want someone to get a message every time they spawn?[/QUOTE]
Rage more somewhere else.
[QUOTE=octogon;17731458]Rage more somewhere else.[/QUOTE]
What are you talking about? He is correct in my opinion.
I did actually intend for the printmessage to be used every time you spawn, but if it turned out to be too annoying, I could always move it.
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