• Server code not working
    20 replies, posted
[code]function give_ammo(ply) ply:Give("weapon_frag")//possibly need this before giving grenade ammo ply:GiveAmmo(999,"weapon_grenade") ply:GiveAmmo(999,"AR2") ply:GiveAmmo(999,"AR2AltFire") ply:GiveAmmo(999,"Pistol") ply:GiveAmmo(999,"SMG1") ply:GiveAmmo(999,"357") ply:GiveAmmo(999,"XBowBolt") ply:GiveAmmo(999,"Buckshot") ply:GiveAmmo(999,"RPG_Round") ply:GiveAmmo(999,"SMG1_Grenade") ply:GiveAmmo(999,"weapon_grenade") end function message_everyone() for i, ply in pairs(player.GetAll()) do ply:SendHint("Welcome! :D Have some st00f") //give_ammo(ply) ply:PrintMessage( HUD_PRINTTALK, "Zantier's pet server gives you some ammo." ) end end hook.Add( "PlayerSpawn", "playerRespawnAmmo", give_ammo ) message_everyone()[/code] Path: C:\Program Files\Steam\steamapps\Zantier\garrysmod\garrysmod\ addons\Zantier\lua\autorun\server\server_test.lua It's meant to print those messages to each player, and then give everyone ammo each time they spawn, but it isn't working. I have a valid info.txt in my addons folder. I'm a right n00b at lua, so any help is appreciated, even if it's random unrelated information xD.
Many things wrong there. This should be in Newbie Questions too. [highlight](User was banned for this post ("This isn't helpful; backseat moderation" - mahalis))[/highlight]
Im still pretty noobish at lua, but workin my way there. What errors do you get? (preferably the first one, always fix the first one first. (like with C++) clearing up the first error may solve all the following errors.
It doesn't seem to give any errors... it just doesn't do anything
I will fix in a bit, do you want it to be every spawn or just first spawn?
[QUOTE=octogon;17705706]I will fix in a bit, do you want it to be every spawn or just first spawn?[/QUOTE] I want it to give ammo on every spawn, and send the messages on first spawn/load
Place in lua/autorun/server/yourfile.lua Here is the lua don't modify it and nothing in any file needs changing it works fine. Your ammo might show low but its actually 999! [lua]function give_ammo(pl) timer.Simple(2, function() pl:GiveAmmo( 999, "Pistol", true ) pl:GiveAmmo( 999, "SMG1", true ) pl:GiveAmmo( 999, "grenade", true ) pl:GiveAmmo( 999, "Buckshot", true ) pl:GiveAmmo( 999, "357", true ) pl:GiveAmmo( 999, "XBowBolt", true ) pl:GiveAmmo( 999, "AR2AltFire", true ) pl:GiveAmmo( 999, "AR2", true ) pl:GiveAmmo( 999, "RPG_Round", true ) pl:GiveAmmo( 999, "SMG1_Grenade", true ) pl:SendHint("Welcome! :D Have some st00f", 5) pl:PrintMessage( HUD_PRINTTALK, "Zantier's pet server gives you some ammo." ) end) end hook.Add( "PlayerSpawn", "playerRespawnAmmo", give_ammo) [/lua]
Thanks! SendHint doesn't seem to be doing anything, and when I tried replacing GiveAmmo with SetAmmo, that didn't do anything....
[QUOTE=zantier;17706939]Thanks! SendHint doesn't seem to be doing anything, and when I tried replacing GiveAmmo with SetAmmo, that didn't do anything....[/QUOTE] The code works fine ill get SendHint working its GiveAmmo not SetAmmo -.- and your ammo will show as low but you have 999 ammo, because i tested first! [lua] function give_ammo(pl) timer.Simple(2, function() pl:GiveAmmo( 999, "Pistol", true ) pl:GiveAmmo( 999, "SMG1", true ) pl:GiveAmmo( 999, "grenade", true ) pl:GiveAmmo( 999, "Buckshot", true ) pl:GiveAmmo( 999, "357", true ) pl:GiveAmmo( 999, "XBowBolt", true ) pl:GiveAmmo( 999, "AR2AltFire", true ) pl:GiveAmmo( 999, "AR2", true ) pl:GiveAmmo( 999, "RPG_Round", true ) pl:GiveAmmo( 999, "SMG1_Grenade", true ) for k,v in pairs(player.GetAll()) do v:SendHint( "Welcome! :D Have some st00f!",5) end pl:PrintMessage( HUD_PRINTTALK, "Zantier's pet server gives you some ammo." ) end) end hook.Add( "PlayerSpawn", "playerRespawnAmmo", give_ammo) [/lua]
Why would you send the hint to every player?
[lua] function give_ammo(pl) timer.Simple(2, function() pl:GiveAmmo( 999, "Pistol", true ) pl:GiveAmmo( 999, "SMG1", true ) pl:GiveAmmo( 999, "grenade", true ) pl:GiveAmmo( 999, "Buckshot", true ) pl:GiveAmmo( 999, "357", true ) pl:GiveAmmo( 999, "XBowBolt", true ) pl:GiveAmmo( 999, "AR2AltFire", true ) pl:GiveAmmo( 999, "AR2", true ) pl:GiveAmmo( 999, "RPG_Round", true ) pl:GiveAmmo( 999, "SMG1_Grenade", true ) pl:SendLua[[GAMEMODE:AddNotify( "Welcome! :D Have some st00f", NOTIFY_HINT, 20 )]] pl:PrintMessage( HUD_PRINTTALK, "Zantier's pet server gives you some ammo." ) end) end hook.Add( "PlayerSpawn", "playerRespawnAmmo", give_ammo) [/lua]
Thanks octogon. I only want the hint to appear the first time you spawn though, if you know how to. [url]http://wiki.garrysmod.com/?title=Player.SetAmmo[/url] I would prefer to be able to use SetAmmo, that's all.... is there a reason why SendHint and SetAmmo don't work? Like does a certain convar have to be a certain value, or are they just broken?
[lua]function HazSomeAmmo(pl) timer.Simple(0.5, function() pl:GiveAmmo( 999, "Pistol", true ) pl:GiveAmmo( 999, "SMG1", true ) pl:GiveAmmo( 999, "grenade", true ) pl:GiveAmmo( 999, "Buckshot", true ) pl:GiveAmmo( 999, "357", true ) pl:GiveAmmo( 999, "XBowBolt", true ) pl:GiveAmmo( 999, "AR2AltFire", true ) pl:GiveAmmo( 999, "AR2", true ) pl:GiveAmmo( 999, "RPG_Round", true ) pl:GiveAmmo( 999, "SMG1_Grenade", true ) end) end hook.Add( "PlayerSpawn", "HaveSomeAmmo", HazSomeAmmo) function HazANotify(pl) pl:SendLua[[GAMEMODE:AddNotify( "Welcome! :D Have some st00f", NOTIFY_HINT, 20 )]] pl:PrintMessage( HUD_PRINTTALK, "The server requests you to have ammo. Enjoy." ) end hook.Add( "PlayerInitialSpawn", "HaveANotify", HazANotify) [/lua]
[QUOTE=Jamie932;17711818][lua]function HazSomeAmmo(pl) timer.Simple(0.5, function() pl:GiveAmmo( 999, "Pistol", true ) pl:GiveAmmo( 999, "SMG1", true ) pl:GiveAmmo( 999, "grenade", true ) pl:GiveAmmo( 999, "Buckshot", true ) pl:GiveAmmo( 999, "357", true ) pl:GiveAmmo( 999, "XBowBolt", true ) pl:GiveAmmo( 999, "AR2AltFire", true ) pl:GiveAmmo( 999, "AR2", true ) pl:GiveAmmo( 999, "RPG_Round", true ) pl:GiveAmmo( 999, "SMG1_Grenade", true ) end) end hook.Add( "PlayerSpawn", "HaveSomeAmmo", HazSomeAmmo) function HazANotify(pl) pl:SendLua[[GAMEMODE:AddNotify( "Welcome! :D Have some st00f", NOTIFY_HINT, 20 )]] pl:PrintMessage( HUD_PRINTTALK, "The server requests you to have ammo. Enjoy." ) end hook.Add( "PlayerInitialSpawn", "HaveANotify", HazANotify) [/lua][/QUOTE] Read boy read :D, he didn't say he wanted PrintMessage only shown 1 time. [quote] Thanks octogon. I only want the hint to appear the first time you spawn though [/quote]
[QUOTE=octogon;17714966]Read boy read :D, he didn't say he wanted PrintMessage only shown 1 time.[/QUOTE] Well I did in my initial request, and it's hardly a change to the code structure, so it's no problem ^^. Thanks you 2! EDIT:If anybody has an answer to my previous post, then please respond, otherwise this thread is done :)
[QUOTE=octogon;17714966]Read boy read :D, he didn't say he wanted PrintMessage only shown 1 time.[/QUOTE] Are you thick? Why would you want a message to be printed every time you spawn?
[QUOTE=Jamie932;17723518]Are you thick? Why would you want a message to be printed every time you spawn?[/QUOTE] You're dumb, He said, [quote] Thanks octogon. I only want the hint to appear the first time you spawn though, if you know how to. [/quote] He never quote'd the PrintMessage..
Use logic. Would you want someone to get a message every time they spawn?
[QUOTE=Jamie932;17729246]Use logic. Would you want someone to get a message every time they spawn?[/QUOTE] Rage more somewhere else.
[QUOTE=octogon;17731458]Rage more somewhere else.[/QUOTE] What are you talking about? He is correct in my opinion.
I did actually intend for the printmessage to be used every time you spawn, but if it turned out to be too annoying, I could always move it.
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