I need to parent an entity to a player's head rather than himself as a whole.
Anyone know how to do this?
[highlight](User was banned for this post ("Bump" - mahalis))[/highlight]
Search is your friend! :)
[url]http://www.facepunch.com/showthread.php?t=697046&highlight=parent+bone[/url]
I used this method successfully but don't have the code here. I'll share it if you still need it when I get home.
[url]http://developer.valvesoftware.com/wiki/Entity_Hierarchy_(parenting)#SetParentAttachment[/url]
Ah, thanks.
Also, how would I have multiple values for a single, uh, part in the table?
Like...having the same "entry" but is has multiple values or whatever.
[code]
local classtable = {
"name of class, model, hp, blahhh etc",
"name of class, model, hp, blahhh etc",
"name of class, model, hp, blahhh etc"
}
[/code]
Place a table inside the table. :smile:
[code]local classtable = {}
{ "npc_zombie" , "model",100 , "blahhh etc" },
{ "npc_headcrab" , "model",25, "blahhh etc" },
{ "npc_citizen" , "model",100 , "blahhh etc" }
}[/code]
You could also index them by classname if you like :
[code]local classtable = {}
classtable[npc_zombie] = { "model",100 , "blahhh etc" }
classtable[npc_headcrab] = { "model",25, "blahhh etc" }
classtable[npc_citizen] = { "model",100 , "blahhh etc" }
[/code]
Do an EF_BONEMERGE.
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