Imported PNG to VTFedit into a gamemode. Getting black artifacts?
6 replies, posted
Hey!
I imported a transparent PNG to VTFEdit and exported the vmt and vtf so I could use it for my custom hud. For some reason said image has black artifacts, how do I fix?
[IMG]http://cloud-4.steampowered.com/ugc/559863671741330443/6E820FBF6CF15380EFB4417FE98E4B952BDB77BD/1024x640.resizedimage[/IMG]
Thanks!
Set the lighting mode to "UnlitGeneric" in the .vmt
Sorry to sound nooby but how would one do that?
[editline]26th October 2013[/editline]
This si whats in my vmf file:
[code]
"LightmappedGeneric"
{
"$basetexture" "vgui/icons/heart"
"$translucent" 1
}
[/code]
I have a question: Why don't you just use the .png as your image? It already supports translucency and you don't need a .vmt associated with it, assuming that's all you wanted out of it.
Also, a [I]quick lesson:[/I]
"UnlitGeneric" is typically used for sprites and vgui elements.
"LightmappedGeneric" is typically used for map textures.
"VertexLitGeneric" is typically used for models.
Id love to use the pngs. How would I do it with this?
[code]
surface.SetTexture(surface.GetTextureID("vgui/icons/heart"))
[/code]