Hi I've read the stuff on the M9K website and still can't get it to work so can someone help me? Or at least link me a tutorial video that does that with the M9K addon.
The current issue at the moment is that the M9K weapons I've picked up won't allow me to access the Traitor and Detectives' shop. Keeps on giving me LUA error about "cl.equip lua: 199".
M9K Website?
Post your current code?
Post the whole error?
-- Variables that are used on both client and server
SWEP.Gun = ("m9k_svu") -- must be the name of your swep but NO CAPITALS!
SWEP.Category = "M9K Sniper Rifles"
SWEP.Author = ""
SWEP.Contact = ""
SWEP.Purpose = ""
SWEP.Instructions = ""
SWEP.MuzzleAttachment = "1" -- Should be "1" for CSS models or "muzzle" for hl2 models
SWEP.ShellEjectAttachment = "2" -- Should be "2" for CSS models or "1" for hl2 models
SWEP.PrintName = "Dragunov SVU" -- Weapon name (Shown on HUD)
SWEP.Slot = 2 -- Slot in the weapon selection menu
SWEP.SlotPos = 3 -- Position in the slot
SWEP.DrawAmmo = true -- Should draw the default HL2 ammo counter
SWEP.DrawWeaponInfoBox = false -- Should draw the weapon info box
SWEP.BounceWeaponIcon = false -- Should the weapon icon bounce?
SWEP.DrawCrosshair = false -- Set false if you want no crosshair from hip
SWEP.XHair = false -- Used for returning crosshair after scope. Must be the same as DrawCrosshair
SWEP.Weight = 50 -- Rank relative ot other weapons. bigger is better
SWEP.AutoSwitchTo = true -- Auto switch to if we pick it up
SWEP.AutoSwitchFrom = true -- Auto switch from if you pick up a better weapon
SWEP.BoltAction = false -- Is this a bolt action rifle?
SWEP.HoldType = "rpg" -- how others view you carrying the weapon
-- normal melee melee2 fist knife smg ar2 pistol rpg physgun grenade shotgun crossbow slam passive
-- you're mostly going to use ar2, smg, shotgun or pistol. rpg and crossbow make for good sniper rifles
SWEP.ViewModelFOV = 70
SWEP.ViewModelFlip = false
SWEP.ViewModel = "models/weapons/v_sniper_svu.mdl" -- Weapon view model
SWEP.WorldModel = "models/weapons/w_dragunov_svu.mdl" -- Weapon world model
SWEP.Base = "bobs_scoped_base"
SWEP.Spawnable = true
SWEP.AdminSpawnable = true
SWEP.Primary.Sound = Sound("Weapon_SVU.Single") -- script that calls the primary fire sound
SWEP.Primary.RPM = 350 -- This is in Rounds Per Minute
SWEP.Primary.ClipSize = 10 -- Size of a clip
SWEP.Primary.DefaultClip = 10 -- Bullets you start with
SWEP.Primary.ClipMax = 30
SWEP.Primary.KickUp = 1 -- Maximum up recoil (rise)
SWEP.Primary.KickDown = 1 -- Maximum down recoil (skeet)
SWEP.Primary.KickHorizontal = 1 -- Maximum up recoil (stock)
SWEP.Primary.Automatic = false -- Automatic/Semi Auto
SWEP.Primary.Ammo = "357" -- pistol, 357, smg1, ar2, buckshot, slam, SniperPenetratedRound, AirboatGun
-- Pistol, buckshot, and slam always ricochet. Use AirboatGun for a light metal peircing shotgun pellets
SWEP.Secondary.ScopeZoom = 9
SWEP.Secondary.UseACOG = false -- Choose one scope type
SWEP.Secondary.UseMilDot = false -- I mean it, only one
SWEP.Secondary.UseSVD = true -- If you choose more than one, your scope will not show up at all
SWEP.Secondary.UseParabolic = false
SWEP.Secondary.UseElcan = false
SWEP.Secondary.UseGreenDuplex = false
SWEP.Secondary.UseAimpoint = false
SWEP.Secondary.UseMatador = false
SWEP.data = {}
SWEP.data.ironsights = 1
SWEP.ScopeScale = 0.7
SWEP.ReticleScale = 0.6
SWEP.Primary.NumShots = 1 --how many bullets to shoot per trigger pull
SWEP.Primary.Damage = 93 --base damage per bullet
SWEP.Primary.Spread = .01 --define from-the-hip accuracy 1 is terrible, .0001 is exact)
SWEP.Primary.IronAccuracy = .0001 -- ironsight accuracy, should be the same for shotguns
-- enter iron sight info and bone mod info below
SWEP.IronSightsPos = Vector(-3.24, 0, 0.88)
SWEP.IronSightsAng = Vector(0, 0, 0)
SWEP.SightsPos = Vector(-3.24, 0, 0.88)
SWEP.SightsAng = Vector(0, 0, 0)
SWEP.RunSightsPos = Vector(3.143, -6, 0.286)
SWEP.RunSightsAng = Vector(-5, 55, 0)
Error :
Error gamemodes/terortown/cl_equip.lua.199: attemp to call method IsEquipment' (a nil value)
1. unknown - gamemodes/terrortown.gamemode/cl_equip.lua.199
2.unknown - lua/inlcudes/modules/concommand.lua:69
Wrap your code in .[code] tags.
Also, you need to add some of the TTT stuff, read about it here: http://ttt.badking.net/custom-weapon-guide
Nevermind I found an easier way lol
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