• Cutting down lag from usermessages
    6 replies, posted
As the title says really, on the net_graph there's usually quite a hefty chunk of it down as usermessages, so I was wondering how to cut down on it. For example, would it be better to send lots of small usermessages, or send all the info as a bigger one, or would there be no difference? Or are there any other methods to cut it down?
It would be good if you gave us more information.
Use less NWvars
Not used any as far as I'm aware.
Which gamemode / addons are you using
[QUOTE=Drakehawke;29490173]For example, would it be better to send lots of small usermessages, or send all the info as a bigger one, or would there be no difference?[/QUOTE] I would like to know this, I have always wondered. I'm pretty sure sending the large one is better though in almost all cases.
[QUOTE=CmdrMatthew;29501350]I would like to know this, I have always wondered. I'm pretty sure sending the large one is better though in almost all cases.[/QUOTE] Sending large ones means you won't have to send as many pooled strings for the names, but unless it's a massive amount of messages you're sending it won't really make a noticable difference.
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