• Extreme Vehicle Upgrade Addon NEEDING HELP!
    7 replies, posted
i was making a Extreme vehicle upgrade addon for my server and im having some problems with is Path is EVU/lua/autorun/vehicleupgrade.lua then the code is [code] local function ENT:OnTakeDamage( dmginfo ) if ENT:IsVehicle() then ENT.StartHealth = 500 ENT.MaxHealth = 500 --ENT.Gas = 1000 self:SetMaxHealth(ENT.MaxHealth) self:SetHealth(ENT.StartHealth) if dmginfo:IsExplosionDamage() and dmginfo:GetDamage() >= 50 then self:Detonate(dmginfo) end if self:Health() - dmginfo:GetDamage() <= 0 then self:Detonate(dmginfo) timer.Create( "carremover_timer", 60, 0, function() self:Remove() end) else end end end function ENT:Detonate(dmginfo) self.BombActive = false local eplx = ents.Create("env_explosion") eplx:SetPos(self:GetPos()) eplx:SetKeyValue("iMagnitude", "0") eplx:SetOwner(dmginfo:GetAttacker()) eplx:Spawn() eplx:Fire("explode", "", 0) eplx:Fire("kill", "", 0) util.BlastDamage( self, dmginfo:GetAttacker(), self:GetPos(), 300, 200 ) local effect = EffectData() effect:SetOrigin(self:GetPos()) effect:SetScale(5) util.Effect("immolate", effect) self:SetMaterial("models/props_pipes/guttermetal01a.vmt") self:SetColor(Color(100,100,100,255)) local phys = self:GetPhysicsObject() phys:ApplyForceCenter( Vector(0,0,phys:GetMass() * 425) ) phys:AddAngleVelocity( Vector(math.random(-100, 100),math.random(-100, 100),math.random(-100, 100)) ) self.smoke:Fire("kill", "", 0) self.fire:Fire("kill", "", 0) end function Horn() if ply:InVehicle() then if ply:KeyDown( KEY_H ) then local veh = ply:GetVehicle() or {} if IsValid( veh ) && veh:GetClass() != "prop_vehicle_prisoner_pod" then player:GetVehicle():EmitSound("/beepbeep1.wav", 100, 100) end end end end function HUD() local ply = LocalPlayer() draw.RoundedBox(25, 25, 50, 200, 100, Color(51, 58, 51, 255)) draw.SimpleText("Car Health:" .. self:Health() .. "%", "Default", 100, 50, Color(86, 104, 86, 255), 0, 0) end /* function RegisterChatCommand(strCommand, Func) if( !strCommand || !Func ) then return; end for k, v in pairs( chatcommands ) do if( strCommand == k ) then return; end end chatcommands[ tostring( strCommand ) ] = Func; end function blacklist() RegisterChatCommand("!blacklist", function(ply, args) if( ply:IsAdmin() ) then local pname = args[1]; for _, v in pairs( player.GetAll() ) do if( string.find(v:Nick(), pname) ) then v:ChatPrint("Blacklisted from Vehicle"); end end end else player:PrintMessage("Your not an admin sorry") return false end) end */ /*function gas() timer.Create( "gas_timer", 10, 0, function() end) end */ [/code]
Any errors? What exactly do you need help with?
[code] player:PrintMessage("You're not an admin sorry") return false[/code] fix'd edit:justkidding, what are your errors
-random duplicate-
it doesnt show errors it just an addon that does completely nothen like i well shot 5 or 6 m9k nukes nope nothen does not explode
[QUOTE=xrayhunter1;42745771]it doesnt show errors it just an addon that does completely nothen like i well shot 5 or 6 m9k nukes nope nothen does not explode[/QUOTE] The first line of code you set the vehicles health to 500 every time.
so should i delete something? or add something?
[QUOTE=xrayhunter1;42747176]so should i delete something? or add something?[/QUOTE] You should use the OnEntityCreated hook to check if it's a vehicle, then set it's health. Not set the health every time an entity takes damage, as you will just set it to 500 every time. You can't have that code in a clientside file, I assume it is since you use LocalPlayer().
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