• [BUG] Global "EmitSound" is broken
    3 replies, posted
[lua] hook.Add("PlayerInitialSpawn", "playerInitialSpawn", function(ply) util.PrecacheSound("buttons/blip1.wav") end) hook.Add("PlayerSpawn", "playerSpawn", function(ply) EmitSound("buttons/blip1.wav", ply:GetPos(), ply:EntIndex(), 1, 1, 128, 0, 100) end) -- console: SV_StartSound: buttons/blip1.wav not precached (0) [/lua] i making new projectiles metatable but Global EmitSound does not working. any ideas?
Can you try precaching the sound right before you emit it?
Read this: [url]http://wiki.garrysmod.com/page/Global/EmitSound[/url] Just use this instead: [url]http://wiki.garrysmod.com/page/Entity/EmitSound[/url]
[QUOTE=Robotboy655;48295989]Read this: [url]http://wiki.garrysmod.com/page/Global/EmitSound[/url] Just use this instead: [url]http://wiki.garrysmod.com/page/Entity/EmitSound[/url][/QUOTE] Thanks but sorry... this thread not solved. "Entity:EmitSound" is only using entity's. "i made new projectile metatables(this is not entity)". so i need (Updating pos) to sound play sound.Play method: is static play sound(not dynamic) Entity:EmitSound method: is dynamic sound(but only using entity!) EmitSound method: is dynamic(but this broken) what should i do now... [editline]26th July 2015[/editline] [QUOTE=kjh0105;48296216]Thanks but sorry... this thread not solved. "Entity:EmitSound" is only using entity's. "i made new projectile metatables(this is not entity)". so i need (Updating pos) to sound play sound.Play method: is static play sound(not dynamic) Entity:EmitSound method: is dynamic sound(but only using entity!) EmitSound method: is dynamic(but this broken) what should i do now...[/QUOTE] Oh sorry EmitSound is only clientside... Thanks!
Sorry, you need to Log In to post a reply to this thread.