So I'm currently re-vamping my DarkRP server, my level system is about as standard as they come. XP is required to get to a higher level. One you're a higher level, the XP requirement for the next level goes up.
At the minute, the only way to get XP is money printers. I have different classes of printers which require a higher level to acquire them and give more XP. (Higher acquirement level = More XP Given)
I want a higher level character to be able to gain a lot more XP while levelling his character slower (more XP for less % of level completion).
For example, a level one might get 500XP from 5 prints and level up to level two, but a level 10 would get 3000XP from 5 prints, but would need 15 prints to get to level 11.
I've tried tinkering with (constant * sqrt(x)) but it doesn't make a big enough XP gap through the levels, meaning I have to adjust the XP giving things by about 20 XP to make it a higher level, and take longer. I've also tried others which work, but aren't right.
What's the best equation to use?
[code]150 + (level * level) * 100[/code]
Change the 100 to make it more difficult.
Also, if you are looking at something that gets harder exponentially i'd check out this wiki page about paragon leveling it Diablo 3. Each increment of levels it becomes increasingly harder to level, there is formulas on the page.
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