I've been playing around in Gmod with smartsnap and the PHX models...
I have somewhat of a suggestion,
When you specify the maximum number of snap points to "0," make the minimum distance between each snap point be the determiner of the number of snap points...
The snap points shouldn't have to be divisible by any number specified in the max number of snap points to function. When it's "0" - it should override that setting.
Just a suggestion...
Not a programmer, so...
[editline]01:05AM[/editline]
[QUOTE=Acosmicist;18163514]I've been playing around in Gmod with smartsnap and the PHX models...
I have somewhat of a suggestion,
When you specify the maximum number of snap points to "0," make the minimum distance between each snap point be the determiner of the number of snap points...
The snap points shouldn't have to be divisible by any number specified in the max number of snap points to function. When it's "0" - it should override that setting.
Just a suggestion...
Not a programmer, so...[/QUOTE]
Also, make any adjustments to that be defaulted from the *front*, *left*, or *top* of a prop, as determined by the stacker tool.
[editline]01:09AM[/editline]
The reason why I'm making this request is that no minimum distance specified seems to be accurate in accordance with the model (considering that there's a cap on the maximum number of snap points per axis...), when the model is a PHX block with an odd length, depth, or width.
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