I've looked around but I can't seem to find any way to tell if a server is currently full. Does it exist?
#player.GetAll() == game.MaxPlayers()
[code]
function IsFull()
if (#player.GetAll() == game.MaxPlayers()) then
return true
end
return false
end[/code]
[QUOTE=Koolsami7;42825558][code]
function IsFull()
if (#player.GetAll() == GetConVarNumber("sv_maxplayers")) then
return true
end
return false
end[/code][/QUOTE]
I saw that quick edit. :v:
Or you could just check the server list and see of it says 32/32 for example...
[QUOTE=KnoxvilleLAD;42826942]Or you could just check the server list and see of it says 32/32 for example...[/QUOTE]
I greatly appreciate everyone who replies to my threads when I ask for help, but I think that's actually the dumbest thing I've heard all weekend.
[QUOTE=CallMePyro;42827035]I greatly appreciate everyone who replies to my threads when I ask for help, but I think that's actually the dumbest thing I've heard all weekend.[/QUOTE]
Couldn't agree more.
Everyone knows you need to attempt to join anyway incase the server is using sv_visiblemaxplayers.
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