• VIP WEAPON JOB
    3 replies, posted
hello, I want to ensure that VIP can have more weapons . I tried like this but it does not work ! [CODE]TEAM_MANGEMORT = DarkRP.createJob("Mangemort", { color = Color(0, 0, 0, 255), model = { "models/doktor_haus/manny.mdl" }, description = [[Vous devez donner des ordres au Apprenti Mangemort, il doivents enlever les élèves en toutes discretion]], function(plyv) if plyv:IsUserGroup("vip") then weapons = {"arrest_stick"} end weapons = {}, command = "mangemort", max = 2, salary = 50, admin = 0, vote = false, hasLicense = false, VIPOnly = true, level = 15, customCheck = function(ply) return ply:IsUserGroup("vip") or ply:IsUserGroup("vip++") or ply:IsUserGroup("sorcieru") or ply:IsUserGroup("sorciern") or ply:IsAdmin() end, customCheckFailMsg = "Vous devez êtres VIP" })[/CODE] Thank's you for helping
You can't do weapon tables like that since the player isn't avaliable there. You should just check in a PlayerSpawn hook
I dont understand..
Use this job field [code] PlayerSpawn = function(ply) if ply:IsUserGroup("vip") then ply:Give("arrest_stick") end end [/code]
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