• Could somebody make these into sweps?
    7 replies, posted
Hey i downloaded this pack thinking they were sweps but i was wrong. I am wondering if somebody could make these into sweps. [url]http://www.garrysmod.org/downloads/?a=view&id=11570[/url] P.S. I didn't make these, hammyTWO did so if somebody makes these into swpes give him credit for the models. :3 ________________________________________________________________________________________________________ [img]http://lh4.ggpht.com/_m2qKabRzNLg/SooH01jaUoI/AAAAAAAAAIU/h8ay22KIWrQ/s640/FlameShield.jpg[/img]
Sorry but I'm afraid it would be very hard to make a scripted weapons out of these since they apparently don't have a view model. Most probably don't even have bones so we couldn't make the characters wield them at all.
Ok, thanks.
[QUOTE=Crazy Quebec;18286270]Sorry but I'm afraid it would be very hard to make a scripted weapons out of these since they apparently don't have a view model. Most probably don't even have bones so we couldn't make the characters wield them at all.[/QUOTE] Not true, precisely. [code] function SWEP:DrawWorldModel( ) local hand, offset, rotate if not ValidEntity( self.Owner ) or not self.CurrentItem then self:DrawModel( ) return end if not self.Hand then self.Hand = self.Owner:LookupAttachment( "anim_attachment_rh" ) end hand = self.Owner:GetAttachment( self.Hand ) offset = hand.Ang:Right( ) * self.Position.Right + hand.Ang:Forward( ) * self.Position.Forward + hand.Ang:Up( ) * self.Position.Up hand.Ang:RotateAroundAxis( hand.Ang:Right( ), self.Angles.Right ) hand.Ang:RotateAroundAxis( hand.Ang:Forward( ), self.Angles.Forward ) hand.Ang:RotateAroundAxis( hand.Ang:Up( ), self.Angles.Up ) self:SetRenderOrigin( hand.Pos + offset ) self:SetRenderAngles( hand.Ang ) self.CurrentItem:Draw( self, self.Owner ) self:DrawModel( ) end [/code] Where self.Angles and self.Offset are the proper positioning data. Can do stuff like this: The image that was here was replaced with something else by filesmelt. That's the CSS coffee mug.
[QUOTE=Kogitsune;18299985]Not true, precisely. [awesome code] Where self.Angles and self.Offset are the proper positioning data. Can do stuff like this: [awesome picture] That's the CSS coffee mug.[/QUOTE] Well I knew it was possible but I'm just bad at doing it. :wink: I tried with parenting and and offset inputs but it fails when in multiplayer. I'll ninja this now. :v:
[QUOTE=Kogitsune;18299985]Not true, precisely. [img]http://filesmelt.com/downloader/gm_construct000054.jpg[/img] That's the CSS coffee mug.[/QUOTE] Neato. :smile:
[QUOTE=Kogitsune;18299985]Not true, precisely. [code] function SWEP:DrawWorldModel( ) local hand, offset, rotate if not ValidEntity( self.Owner ) or not self.CurrentItem then self:DrawModel( ) return end if not self.Hand then self.Hand = self.Owner:LookupAttachment( "anim_attachment_rh" ) end hand = self.Owner:GetAttachment( self.Hand ) offset = hand.Ang:Right( ) * self.Position.Right + hand.Ang:Forward( ) * self.Position.Forward + hand.Ang:Up( ) * self.Position.Up hand.Ang:RotateAroundAxis( hand.Ang:Right( ), self.Angles.Right ) hand.Ang:RotateAroundAxis( hand.Ang:Forward( ), self.Angles.Forward ) hand.Ang:RotateAroundAxis( hand.Ang:Up( ), self.Angles.Up ) self:SetRenderOrigin( hand.Pos + offset ) self:SetRenderAngles( hand.Ang ) self.CurrentItem:Draw( self, self.Owner ) self:DrawModel( ) end [/code] Where self.Angles and self.Offset are the proper positioning data. Can do stuff like this: [img]http://filesmelt.com/downloader/gm_construct000054.jpg[/img] That's the CSS coffee mug.[/QUOTE] hi, Does this code fix the "crotch-cannon" error with world model sweps :) Thanks :D [editline]01:35PM[/editline] And where does this code go ? :) into the base file or swep, shared.lua file
[QUOTE=jedinight54;18419635]hi, Does this code fix the "crotch-cannon" error with world model sweps :) Thanks :D [editline]01:35PM[/editline] And where does this code go ? :) into the base file or swep, shared.lua file[/QUOTE] If you don't know what to do with it, you really shouldn't bother using it. It's not functional without work.
Sorry, you need to Log In to post a reply to this thread.