• Gamemode devwlopment team choosing menu problem
    17 replies, posted
Sorry for the typo in the title :( Ok im a developing a gamemode and i have the team choosing menu , but when i load the gamemode it wont come up here is the code from cl_init.lua [code] include( 'shared.lua' ) //LOAD THAT function set_team() frame = vgui.Create( "DFrame" ) frame:SetPos( 100, ScrH() / 2 ) //Set the window in the middle of the players screen/game window frame:SetSize( 200, 210 ) //Set the size frame:SetTitle( "Change Team" ) //Set title frame:SetVisible( true ) frame:SetDraggable( false ) frame:ShowCloseButton( true ) frame:MakePopup() team_1 = vgui.Create( "DButton", frame ) team_1:SetPos( 30, 30 ) team_1:SetSize( 100, 50 ) team_1:SetText( "Humans" ) team_1.DoClick = function() //Make the player join team 1 RunConsoleCommand( "team_1" ) end team_2 = vgui.Create( "DButton", frame ) team_2:SetPos( 30, 85 ) //Place it next to our previous one team_2:SetSize( 100, 50 ) team_2:SetText( "Tokra" ) team_2.DoClick = function() //Make the player join team 2 RunConsoleCommand( "team_2" ) end team_3 = vgui.Create( "DButton", frame ) team_3:SetPos( 135, 30 ) //Place it next to our previous one team_3:SetSize( 100, 50 ) team_3:SetText( "Goauld" ) team_3.DoClick = function() //Make the player join team 3 RunConsoleCommand( "team_3" ) end team_4 = vgui.Create( "DButton", frame ) team_4:SetPos( 135, 85 ) //Place it next to our previous one team_4:SetSize( 100, 50 ) team_4:SetText( "Wraith" ) team_4.DoClick = function() //Make the player join team 4 RunConsoleCommand( "team_4" ) end end concommand.Add( "team_menu", set_team ) [/code] And when i load gmod with the gamemode i get this in the console [code]Couldn't include file 'Stargate Roleplay\gamemode\cl_init.lua' (File not found) (<nowhere>) [cpp] There was a problem opening the gamemode file 'Stargate Roleplay/gamemode/cl_init.lua' Registering gamemode 'Stargate Roleplay' derived from 'base' Sending 8 'User Info' ConVars to server (cl_spewuserinfoconvars to see) Scanning for downloaded fonts.. Redownloading all lightmaps [/code]
Gamemode folder names cannot have spaces. Fix that and it will work. And this should be just: [lua]include( 'shared.lua' )[/lua] Not twice.
[QUOTE=adrianooo321;29970543]Sorry for the typo in the title :( Ok im a developing a gamemode and i have the team choosing menu , but when i load the gamemode it wont come up here is the code from cl_init.lua [code] include( 'shared.lua' ) //LOAD THAT nclude( "shared.lua" ) function set_team() frame = vgui.Create( "DFrame" ) frame:SetPos( 100, ScrH() / 2 ) //Set the window in the middle of the players screen/game window frame:SetSize( 200, 210 ) //Set the size frame:SetTitle( "Change Team" ) //Set title frame:SetVisible( true ) frame:SetDraggable( false ) frame:ShowCloseButton( true ) frame:MakePopup() team_1 = vgui.Create( "DButton", frame ) team_1:SetPos( 30, 30 ) team_1:SetSize( 100, 50 ) team_1:SetText( "Humans" ) team_1.DoClick = function() //Make the player join team 1 RunConsoleCommand( "team_1" ) end team_2 = vgui.Create( "DButton", frame ) team_2:SetPos( 30, 85 ) //Place it next to our previous one team_2:SetSize( 100, 50 ) team_2:SetText( "Tokra" ) team_2.DoClick = function() //Make the player join team 2 RunConsoleCommand( "team_2" ) end team_3 = vgui.Create( "DButton", frame ) team_3:SetPos( 135, 30 ) //Place it next to our previous one team_3:SetSize( 100, 50 ) team_3:SetText( "Goauld" ) team_3.DoClick = function() //Make the player join team 3 RunConsoleCommand( "team_3" ) end team_4 = vgui.Create( "DButton", frame ) team_4:SetPos( 135, 85 ) //Place it next to our previous one team_4:SetSize( 100, 50 ) team_4:SetText( "Wraith" ) team_4.DoClick = function() //Make the player join team 4 RunConsoleCommand( "team_4" ) end end concommand.Add( "team_menu", set_team ) [/code] And when i load gmod with the gamemode i get this in the console [code]Couldn't include file 'Stargate Roleplay\gamemode\cl_init.lua' (File not found) (<nowhere>) [cpp] There was a problem opening the gamemode file 'Stargate Roleplay/gamemode/cl_init.lua' Registering gamemode 'Stargate Roleplay' derived from 'base' Sending 8 'User Info' ConVars to server (cl_spewuserinfoconvars to see) Scanning for downloaded fonts.. Redownloading all lightmaps [/code][/QUOTE] Its not being found because it's not registering because there is an error in it. You are missing the "i" in "include" on the second line of your file.
Your missing a I in include and have spaces in file paths
[QUOTE=Feihc;29981560]Its not being found because it's not registering because there is an error in it. You are missing the "i" in "include" on the second line of your file.[/QUOTE] The missing I was just an mistake when i copied over the code in the file itself its there but it still wont show the team menu , i have a clean gmod , no addons or extra maps so its not conflicting i will try to get rid of the spaces in the gamemode files now
[QUOTE=adrianooo321;29984759]The missing I was just an mistake when i copied over the code in the file itself its there but it still wont show the team menu , i have a clean gmod , no addons or extra maps so its not conflicting i will try to get rid of the spaces in the gamemode files now[/QUOTE] Maybe if you read the other posts in thread your problem will be fixed.
[QUOTE=Science;29984907]Maybe if you read the other posts in thread your problem will be fixed.[/QUOTE] I read all of them and no it wasnt fixed but it changed the error now with this cl_init: [code] include( "shared.lua" ) function set_team() frame = vgui.Create( "DFrame" ) frame:SetPos( 100, ScrH() / 2 ) //Set the window in the middle of the players screen/game window frame:SetSize( 200, 210 ) //Set the size frame:SetTitle( "Change Team" ) //Set title frame:SetVisible( true ) frame:SetDraggable( false ) frame:ShowCloseButton( true ) frame:MakePopup() team_1 = vgui.Create( "DButton", frame ) team_1:SetPos( 30, 30 ) team_1:SetSize( 100, 50 ) team_1:SetText( "Humans" ) team_1.DoClick = function() //Make the player join team 1 RunConsoleCommand( "team_1" ) end team_2 = vgui.Create( "DButton", frame ) team_2:SetPos( 30, 85 ) //Place it next to our previous one team_2:SetSize( 100, 50 ) team_2:SetText( "Tokra" ) team_2.DoClick = function() //Make the player join team 2 RunConsoleCommand( "team_2" ) end team_3 = vgui.Create( "DButton", frame ) team_3:SetPos( 135, 30 ) //Place it next to our previous one team_3:SetSize( 100, 50 ) team_3:SetText( "Goauld" ) team_3.DoClick = function() //Make the player join team 3 RunConsoleCommand( "team_3" ) end team_4 = vgui.Create( "DButton", frame ) team_4:SetPos( 135, 85 ) //Place it next to our previous one team_4:SetSize( 100, 50 ) team_4:SetText( "Wraith" ) team_4.DoClick = function() //Make the player join team 4 RunConsoleCommand( "team_4" ) end end concommand.Add( "team_menu" set_team ) [/code] I get the following console output : [code]Lua initialized (Lua 5.1) [gamemodes\stargaterp\gamemode\cl_init.lua:56] ')' expected near 'set_team' [cpp] There was a problem opening the gamemode file 'StargateRP/gamemode/cl_init.lua' Registering gamemode 'StargateRP' derived from 'base' Sending 8 'User Info' ConVars to server (cl_spewuserinfoconvars to see) Scanning for downloaded fonts.. Unknown command: team_menu Redownloading all lightmaps [/code]
[QUOTE=adrianooo321;29985273]I read all of them and no it wasnt fixed but it changed the error now with this cl_init: [code] include( "shared.lua" ) function set_team() frame = vgui.Create( "DFrame" ) frame:SetPos( 100, ScrH() / 2 ) //Set the window in the middle of the players screen/game window frame:SetSize( 200, 210 ) //Set the size frame:SetTitle( "Change Team" ) //Set title frame:SetVisible( true ) frame:SetDraggable( false ) frame:ShowCloseButton( true ) frame:MakePopup() team_1 = vgui.Create( "DButton", frame ) team_1:SetPos( 30, 30 ) team_1:SetSize( 100, 50 ) team_1:SetText( "Humans" ) team_1.DoClick = function() //Make the player join team 1 RunConsoleCommand( "team_1" ) end team_2 = vgui.Create( "DButton", frame ) team_2:SetPos( 30, 85 ) //Place it next to our previous one team_2:SetSize( 100, 50 ) team_2:SetText( "Tokra" ) team_2.DoClick = function() //Make the player join team 2 RunConsoleCommand( "team_2" ) end team_3 = vgui.Create( "DButton", frame ) team_3:SetPos( 135, 30 ) //Place it next to our previous one team_3:SetSize( 100, 50 ) team_3:SetText( "Goauld" ) team_3.DoClick = function() //Make the player join team 3 RunConsoleCommand( "team_3" ) end team_4 = vgui.Create( "DButton", frame ) team_4:SetPos( 135, 85 ) //Place it next to our previous one team_4:SetSize( 100, 50 ) team_4:SetText( "Wraith" ) team_4.DoClick = function() //Make the player join team 4 RunConsoleCommand( "team_4" ) end end concommand.Add( "team_menu" set_team ) [/code] I get the following console output : [code]Lua initialized (Lua 5.1) [gamemodes\stargaterp\gamemode\cl_init.lua:56] ')' expected near 'set_team' [cpp] There was a problem opening the gamemode file 'StargateRP/gamemode/cl_init.lua' Registering gamemode 'StargateRP' derived from 'base' Sending 8 'User Info' ConVars to server (cl_spewuserinfoconvars to see) Scanning for downloaded fonts.. Unknown command: team_menu Redownloading all lightmaps [/code][/QUOTE] [lua]concommand.Add( "team_menu", set_team )[/lua]
[QUOTE=Science;29985959][lua]concommand.Add( "team_menu", set_team )[/lua][/QUOTE] Sorry but i dont understand i have that dont I ?
[QUOTE=adrianooo321;29986177]Sorry but i dont understand i have that dont I ?[/QUOTE] You have 2 options. 1 - Read the lua pil and learn basic lua knowledge. 2 - Give up and dont try making a gamemode. But untill you decide, hereas a working code. I would use DPanelList but i dont have the time. [lua]include( "shared.lua" ) concommand.Add("team_menu", function(ply, cmd, args) frame = vgui.Create( "DFrame" ) frame:SetSize( 200, 210 ) frame:Center() frame:SetTitle( "Change Team" ) frame:SetVisible( true ) frame:SetDraggable( false ) frame:ShowCloseButton( true ) frame:MakePopup() team_1 = vgui.Create( "DButton", frame ) team_1:SetPos( 30, 30 ) team_1:SetSize( 100, 50 ) team_1:SetText( "Humans" ) team_1.DoClick = function() //Make the player join team 1 RunConsoleCommand( "team_1" ) end team_2 = vgui.Create( "DButton", frame ) team_2:SetPos( 30, 85 ) //Place it next to our previous one team_2:SetSize( 100, 50 ) team_2:SetText( "Tokra" ) team_2.DoClick = function() //Make the player join team 2 RunConsoleCommand( "team_2" ) end team_3 = vgui.Create( "DButton", frame ) team_3:SetPos( 135, 30 ) //Place it next to our previous one team_3:SetSize( 100, 50 ) team_3:SetText( "Goauld" ) team_3.DoClick = function() //Make the player join team 3 RunConsoleCommand( "team_3" ) end team_4 = vgui.Create( "DButton", frame ) team_4:SetPos( 135, 85 ) //Place it next to our previous one team_4:SetSize( 100, 50 ) team_4:SetText( "Wraith" ) team_4.DoClick = function() //Make the player join team 4 RunConsoleCommand( "team_4" ) end end)[/lua]
[QUOTE=Science;29986708]You have 2 options. 1 - Read the lua pil and learn basic lua knowledge. 2 - Give up and dont try making a gamemode. But untill you decide, hereas a working code. I would use DPanelList but i dont have the time. [lua]include( "shared.lua" ) concommand.Add("team_menu", function(ply, cmd, args) frame = vgui.Create( "DFrame" ) frame:SetSize( 200, 210 ) frame:Center() frame:SetTitle( "Change Team" ) frame:SetVisible( true ) frame:SetDraggable( false ) frame:ShowCloseButton( true ) frame:MakePopup() team_1 = vgui.Create( "DButton", frame ) team_1:SetPos( 30, 30 ) team_1:SetSize( 100, 50 ) team_1:SetText( "Humans" ) team_1.DoClick = function() //Make the player join team 1 RunConsoleCommand( "team_1" ) end team_2 = vgui.Create( "DButton", frame ) team_2:SetPos( 30, 85 ) //Place it next to our previous one team_2:SetSize( 100, 50 ) team_2:SetText( "Tokra" ) team_2.DoClick = function() //Make the player join team 2 RunConsoleCommand( "team_2" ) end team_3 = vgui.Create( "DButton", frame ) team_3:SetPos( 135, 30 ) //Place it next to our previous one team_3:SetSize( 100, 50 ) team_3:SetText( "Goauld" ) team_3.DoClick = function() //Make the player join team 3 RunConsoleCommand( "team_3" ) end team_4 = vgui.Create( "DButton", frame ) team_4:SetPos( 135, 85 ) //Place it next to our previous one team_4:SetSize( 100, 50 ) team_4:SetText( "Wraith" ) team_4.DoClick = function() //Make the player join team 4 RunConsoleCommand( "team_4" ) end end)[/lua][/QUOTE] I am still learning but as i learn i try to try out the things i learn , anyway i based this code on a tutorial on gmod wiki and the team_menu command was there at the bottom , anyway thank you man :D worked fine
[QUOTE=adrianooo321;29986740]I am still learning but as i learn i try to try out the things i learn , anyway i based this code on a tutorial on gmod wiki and the team_menu command was there :D , so yeah , thanks anyway :D[/QUOTE] You did not base it off anything. You copy and pasted it without fully understanding its use. [b]Wikis code[/b] [lua]function set_team() local frame = vgui.Create( "DFrame" ) frame:SetPos( ScrW() / 2, ScrH() / 2 ) --Set the window in the middle of the players screen/game window frame:SetSize( 200, 210 ) --Set the size frame:SetTitle( "Change Team" ) --Set title frame:SetVisible( true ) frame:SetDraggable( false ) frame:ShowCloseButton( true ) frame:MakePopup() team_1 = vgui.Create( "DButton", frame ) team_1:SetPos( frame:GetTall() / 2, 5 ) --Place it half way on the tall and 5 units in horizontal team_1:SetSize( 50, 100 ) team_1:SetText( "Team 1" ) team_1.DoClick = function() --Make the player join team 1 RunConsoleCommand( "team_1" ) end team_2 = vgui.Create( "DButton", frame ) team_2:SetPos( frame:GetTall() / 2, 105 ) --Place it next to our previous one team_2:SetSize( 50, 100 ) team_2:SetText( "Team 2" ) team_2.DoClick = function() --Make the player join team 2 RunConsoleCommand( "team_2" ) end end concommand.Add( "team_menu", set_team )[/lua] You copy and pasted and added a few more copy and pastes.
[QUOTE=Science;29986807]You did not base it off anything. You copy and pasted it without fully understanding its use. [b]Wikis code[/b] [lua]function set_team() local frame = vgui.Create( "DFrame" ) frame:SetPos( ScrW() / 2, ScrH() / 2 ) --Set the window in the middle of the players screen/game window frame:SetSize( 200, 210 ) --Set the size frame:SetTitle( "Change Team" ) --Set title frame:SetVisible( true ) frame:SetDraggable( false ) frame:ShowCloseButton( true ) frame:MakePopup() team_1 = vgui.Create( "DButton", frame ) team_1:SetPos( frame:GetTall() / 2, 5 ) --Place it half way on the tall and 5 units in horizontal team_1:SetSize( 50, 100 ) team_1:SetText( "Team 1" ) team_1.DoClick = function() --Make the player join team 1 RunConsoleCommand( "team_1" ) end team_2 = vgui.Create( "DButton", frame ) team_2:SetPos( frame:GetTall() / 2, 105 ) --Place it next to our previous one team_2:SetSize( 50, 100 ) team_2:SetText( "Team 2" ) team_2.DoClick = function() --Make the player join team 2 RunConsoleCommand( "team_2" ) end end concommand.Add( "team_menu", set_team )[/lua] You copy and pasted and added a few more copy and pastes.[/QUOTE] Yeah i read the code , i get most of the stuff as i know c++ (not very similar but close enough) and because it was there why should re-write all the code if i can just copy and paste bits and change it to fit me :D , anyway thanks for youe help science
The point of rewriting the code is to learn and take it in. Also, there are so many bad styles in that code. I mean, what idiot puts the SetSize above SetPos, it then blows everything out of proportion. So many others but I can't type from this phone and I'll rewrite the code tomorrow.
[QUOTE=Science;29994051]The point of rewriting the code is to learn and take it in. Also, there are so many bad styles in that code. I mean, what idiot puts the SetSize above SetPos, it then blows everything out of proportion. So many others but I can't type from this phone and I'll rewrite the code tomorrow.[/QUOTE] I see , some wise words there :D , and if you do rewrite the code that would be awsome , if you have time you should write some lua tutorials , you seem to have alot knowledge on the topic
[QUOTE=Science;29994051]The point of rewriting the code is to learn and take it in. Also, there are so many bad styles in that code. I mean, what idiot puts the SetSize above SetPos[/QUOTE] Since when did when did order of operations for a derma menu become bad style
[QUOTE=King Flawless;29996392]Since when did when did order of operations for a derma menu become bad style[/QUOTE] It is somewhat subjective, but i also like to set positions before size. Doesn't mean it's bad style, though, necessarily.
When I can finally move which won't be for some hours due to my muscles I will give you an example of what I mean.
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