[lua]function SWEP:OnHit( tr )
local ent = tr.Entity
if ( !IsValid( ent ) ) then self:PlayHitSound() return end
if ( CLIENT ) then return end
if ( ent:Health() > 0 ) then
if ( ent:IsNPC() ) then
self.Owner:SendMessage( "Can't damage NPC's with this, build a weapon!", 4, Color( 200, 0, 0, 255 ) )
self:PlayHitSound()
elseif ( ent:IsPlayer() && GetConVarNumber( "gms_PVPDamage" ) > 0 ) then
ent:TakeDamage( self.Primary.Damage, self.Owner, self )
self:PlayHitSound()
end
else
self:DoToolHit( ent )
end
end[/lua]
When I hit someone with any tool (a player) it displays the self.Owner:SendMessage and does no damage, even if I set te ConVar for the PvPDamage to 1.
[editline]19th November 2013[/editline]
This is the base swep for all the tools on the gamemode
swapping the if and elseif fixed it, no idea why but it's solved now.
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