Hey guys try to make a simple quest system. Below is a table for a current quest. I am trying to make it so when a user uses an entity the activator's count goes up 1. I tried:
activator.count = activator.count + 1
[CODE]
quests[4] = {
name = "Find the Ancient Book!",
qtype = "collect",
complete = 1,
killhook = function( ent, count )
if checkIfBook( ent ) then
count = count + 1
if count >= 1 then
return { count, true }
else
return { count, false }
end
else
return { count, false }
end
end
}
[/CODE]
There's not enough code here to help much - what is ent? Where are you defining the activator? When you are returning { count, bool }, what does that do?
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