• Client crash with FindMetaTable in latest update
    1 replies, posted
It's not with FindMetaTable but something else, can't update the thread title. Finally found the fucking bitch that was crashing my gmod all the time: [lua]local PhysicsVelocity = physenv.GetPerformanceSettings().MaxVelocity[/lua] Instructions on how to crash your own gmod with this line: 1. Put it in an autorun file 2. Start a listen server 3. make sure you execute it before you spawn 4. if you execute it AFTER you spawned it will not crash your game Happens since latest update. MDMP's, fucking loads of them: [url]http://solidfiles.com/d/yCEW[/url] Don't tell me how to make a workaround I know that myself. update: [lua]local PhysicsVelocity = /*physenv.GetPerformanceSettings().MaxVelocity or*/ 2500 hook.Add("InitPostEntity", "FuckingHell", function() PhysicsVelocity = physenv.GetPerformanceSettings().MaxVelocity end)[/lua] Also a client crasher last update: [lua]local PhysicsVelocity = /*physenv.GetPerformanceSettings().MaxVelocity or*/ 2500 hook.Add("InitPostEntity", "FuckingHell", function() timer.Simple(10, function() PhysicsVelocity = physenv.GetPerformanceSettings().MaxVelocity end) end)[/lua] NOT a client crasher. Says enough
You can crash game with Lua? [media]http://imgkk.com/i/4956Wb.png[/media]
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