Can someone just post a hook or function or anything that will increase falldamage.
I need the damage to kill someone if they hit something at terminal velocity.
Thanks in advance
[code]function FallDamage( ent, inflictor, attacker, amount, dmginfo )
if ( ent:IsPlayer() ) then --Is player?
if (ent:GetVelocity():Length() > 50 and dmginfo:IsFallDamage()) then --How fast and was it fall damage?
dmginfo:SetDamage (1000) --How much damage to do.
end
end
end
hook.Add("EntityTakeDamage", "FallDamage", FallDamage)
[/code]
Not tested but all you should have to do is change the "50" to whatever works.
[QUOTE=Kidd;30024538][code]function FallDamage( ent, inflictor, attacker, amount, dmginfo )
if ( ent:IsPlayer() ) then --Is player?
if (ent:GetVelocity():Length() > 50 and dmginfo:IsFallDamage()) then --How fast and was it fall damage?
dmginfo:SetDamage (1000) --How much damage to do.
end
end
end
hook.Add("EntityTakeDamage", "FallDamage", FallDamage)
[/code]
Not tested but all you should have to do is change the "50" to whatever works.[/QUOTE]
And where should i put this?
lua/autorun/server
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