• SWEP making, where do I start?
    3 replies, posted
I've downloaded, requested, tested and commented on hundreds of SWEPs by now but for the life of me I have no idea where to start when it comes to making one myself. For instance I have always wanted to see these FPSbanana skins. [url]http://www.fpsbanana.com/skins/6751[/url] [url]http://www.fpsbanana.com/skins/16362[/url] [url]http://www.fpsbanana.com/skins/10850[/url] [url]http://www.fpsbanana.com/skins/66516[/url] [url]http://www.fpsbanana.com/skins/6275[/url] [url]http://www.fpsbanana.com/skins/12364[/url] Now that we have a couple of skins to choose from. How exactly do I go about turning them into SWEPS? It may sound ambitious but I'd like to have them implement iron sights and proper 3rd person holding animations to boot. Currently I plan to just start with the first one: [url]http://www.fpsbanana.com/skins/6751[/url]
I'd take a look at this here article: [url]http://wiki.garrysmod.com/?title=SWEP[/url] Look at some basic SWEPs off of garrysmod.org, and you can begin to get the general idea of how these SWEPs are structured. I've made a decent amount of my code just by copy-pasting somebody else's stuff and then changing the details.
How do I make an addon?
[url=http://wiki.garrysmod.com/?title=Creating_an_addon]Look here[/url] and then look at some of the addons that you currently have to get a deeper understanding of at least the format.
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