• Changing the amount ammo given to the tripmines?
    7 replies, posted
Right now in GM_DM, when you pick up the tripmines, you only get 3 of them. How do you make it so you can get more when you get it?
The way the ammo works in GMDM was pretty much an after-thought but here In gamemodes\gmdm\entities\entities\gmdm_pickup\shared.lua (The spinning yellow cube) [lua]PickupTypes[0] = { name="gmdm_smg", nicename="smg", ammogive="Pistol", ammoamount="128" } PickupTypes[1] = { name="gmdm_flamethrower", nicename="flamethrower", ammogive="SMG1", ammoamount="25" } PickupTypes[2] = { name="gmdm_tripmine", nicename="tripmine", customammo="tripmine", ammoamount=3 } PickupTypes[3] = { name="gmdm_shotgun", nicename="sh0tgun", ammogive="buckshot", ammoamount=32 } PickupTypes[4] = { name="gmdm_egon", nicename="egon", customammo="egonenergy", ammoamount=50 } [/lua]
Hmm, is the "nicename" field supposed to be the name that appears as the weapon name? I get the standard "#_" before each weapon name, but otherwise they're the same name.
Bump! [highlight](User was permabanned for this post ("Dumb" - garry))[/highlight]
You have autism.
[QUOTE=TehBigCheese;18646750]You have autism.[/QUOTE] Its out of order to say things like that to other people. ON TOPIC: I have the same problem- I can't restock my tripmine ammo.
Megabump deserves mega-insult.
[QUOTE=TehBigCheese;18646935]Megabump deserves mega-insult.[/QUOTE] Surely typing "BUMP" doesn't warrent an insult? [editline]08:11PM[/editline] [QUOTE=garry;3667241]The way the ammo works in GMDM was pretty much an after-thought but here In gamemodes\gmdm\entities\entities\gmdm_pickup\shared.lua (The spinning yellow cube) [lua]PickupTypes[0] = { name="gmdm_smg", nicename="smg", ammogive="Pistol", ammoamount="128" } PickupTypes[1] = { name="gmdm_flamethrower", nicename="flamethrower", ammogive="SMG1", ammoamount="25" } PickupTypes[2] = { name="gmdm_tripmine", nicename="tripmine", customammo="tripmine", ammoamount=3 } PickupTypes[3] = { name="gmdm_shotgun", nicename="sh0tgun", ammogive="buckshot", ammoamount=32 } PickupTypes[4] = { name="gmdm_egon", nicename="egon", customammo="egonenergy", ammoamount=50 } [/lua][/QUOTE] Garry! *bows* :D
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