Is there a console command for an admin to use to give players a gun license? If so please tell me. My idea was to make a NPC that can sell "illegal" gun licenses.
[QUOTE=ThaFartKnight;48459025]Is there a console command for an admin to use to give players a gun license? If so please tell me. My idea was to make a NPC that can sell "illegal" gun licenses.[/QUOTE]
So I am looking at the code and there is no command but the function is GiveLicense so you just need to do something like this: [code] concommand.Add( "givegunlicensenpc", GiveLicense) [/code]
darkrp code where it is: [code] /*---------------------------------------------------------
License
---------------------------------------------------------*/
local function GrantLicense(answer, Ent, Initiator, Target)
Initiator.LicenseRequested = nil
if tobool(answer) then
DarkRP.notify(Initiator, 0, 4, DarkRP.getPhrase("gunlicense_granted", Target:Nick(), Initiator:Nick()))
DarkRP.notify(Target, 0, 4, DarkRP.getPhrase("gunlicense_granted", Target:Nick(), Initiator:Nick()))
Initiator:setDarkRPVar("HasGunlicense", true)
else
DarkRP.notify(Initiator, 1, 4, DarkRP.getPhrase("gunlicense_denied", Target:Nick(), Initiator:Nick()))
end
end
local function RequestLicense(ply)
if ply:getDarkRPVar("HasGunlicense") or ply.LicenseRequested then
DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("unable", "/requestlicense", ""))
return ""
end
local LookingAt = ply:GetEyeTrace().Entity
local ismayor--first look if there's a mayor
local ischief-- then if there's a chief
local iscop-- and then if there's a cop to ask
for k,v in pairs(player.GetAll()) do
if RPExtraTeams[v:Team()] and RPExtraTeams[v:Team()].mayor and not v:getDarkRPVar("AFK") then
ismayor = true
break
end
end
if not ismayor then
for k,v in pairs(player.GetAll()) do
if RPExtraTeams[v:Team()] and RPExtraTeams[v:Team()].chief and not v:getDarkRPVar("AFK") then
ischief = true
break
end
end
end
if not ischief and not ismayor then
for k,v in pairs(player.GetAll()) do
if v:isCP() then
iscop = true
break
end
end
end
if not ismayor and not ischief and not iscop then
DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("unable", "/requestlicense", ""))
return ""
end
if not IsValid(LookingAt) or not LookingAt:IsPlayer() or LookingAt:GetPos():Distance(ply:GetPos()) > 100 then
DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("must_be_looking_at", "mayor/chief/cop"))
return ""
end
if ismayor and (not RPExtraTeams[LookingAt:Team()] or not RPExtraTeams[LookingAt:Team()].mayor) then
DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("must_be_looking_at", "mayor"))
return ""
elseif ischief and (not RPExtraTeams[LookingAt:Team()] or not RPExtraTeams[LookingAt:Team()].chief) then
DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("must_be_looking_at", "chief"))
return ""
elseif iscop and not LookingAt:isCP() then
DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("must_be_looking_at", "cop"))
return ""
end
ply.LicenseRequested = true
DarkRP.notify(ply, 3, 4, DarkRP.getPhrase("gunlicense_requested", ply:Nick(), LookingAt:Nick()))
DarkRP.createQuestion(DarkRP.getPhrase("gunlicense_question_text", ply:Nick()), "Gunlicense"..ply:EntIndex(), LookingAt, 20, GrantLicense, ply, LookingAt)
return ""
end
DarkRP.defineChatCommand("requestlicense", RequestLicense)
local function GiveLicense(ply)
local noMayorExists = fn.Compose{fn.Null, fn.Curry(fn.Filter, 2)(ply.isMayor), player.GetAll}
local noChiefExists = fn.Compose{fn.Null, fn.Curry(fn.Filter, 2)(ply.isChief), player.GetAll}
local canGiveLicense = fn.FOr{
ply.isMayor, -- Mayors can hand out licenses
fn.FAnd{ply.isChief, noMayorExists}, -- Chiefs can if there is no mayor
fn.FAnd{ply.isCP, noChiefExists, noMayorExists} -- CP's can if there are no chiefs nor mayors
}
if not canGiveLicense(ply) then
DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("incorrect_job", "/givelicense"))
return ""
end
local LookingAt = ply:GetEyeTrace().Entity
if not IsValid(LookingAt) or not LookingAt:IsPlayer() or LookingAt:GetPos():Distance(ply:GetPos()) > 100 then
DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("must_be_looking_at", "player"))
return ""
end
DarkRP.notify(LookingAt, 0, 4, DarkRP.getPhrase("gunlicense_granted", ply:Nick(), LookingAt:Nick()))
DarkRP.notify(ply, 0, 4, DarkRP.getPhrase("gunlicense_granted", ply:Nick(), LookingAt:Nick()))
LookingAt:setDarkRPVar("HasGunlicense", true)
return ""
end
DarkRP.defineChatCommand("givelicense", GiveLicense) [/code]
Thank you, i appriciate it :D
Sorry, you need to Log In to post a reply to this thread.