What is the best way to display a timed message to all players in a game?
It depends on the context. We need more information than that.
Rudimentary way to do it though is something like
[lua]
timer.Simple(delay, function()
for k, v in pairs(player.GetAll()) do
v:ChatPrint("Your Message Here")
end
end)
[/lua]
No that works just fine, much appreciated.
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