Define "invisible."
There are player models that are transperent, sweps that make you invisible, and console codes (I think)
The simplest way is to just give them a color with an alpha value of 0.
player:SetColor(255,255,255,0)
[lua]
local meta = FindMetaTable( "Player" )
function meta:MakeInvisible( bool )
if( bool == nil ) then
bool = true
end
self:SetNotSolid( bool )
self:SetNoDraw( bool )
self:DrawViewModel( not bool )
if( self:GetActiveWeapon():IsValid() ) then
self:GetActiveWeapon():SetNoDraw( bool )
end
end[/lua]
That should make the player fully invisible. Not my code though.
-snip-
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