function GM:think()
if class.NumPlayers( class_juggernaut ) < 1 then
local randomguy = table.Random( player.GetAll( ) )
randomguy:SetClass( class_juggernaut )
randomguy:Spawn()
end
end
thats what i have written.
shouldn't someone at random be chosen to become the juggernaut if there is less than 1 in the juggernaut class?
or do a player need to die to switch?
[lua]if team.NumPlayers( class_juggernaut ) < 1 then
local randomguy = table.Random( player.GetAll( ) )
randomguy:SetTeam( class_juggernaut )
randomguy:Spawn( )
end[/lua]
[QUOTE=MakeR;18767705][lua]if team.NumPlayers( class_juggernaut ) < 1 then
local randomguy = table.Random( player.GetAll( ) )
randomguy:SetTeam( class_juggernaut )
randomguy:Spawn( )
end[/lua][/QUOTE]
but juggernaut is a class, not a team
will it still work?
[QUOTE=blackburnswe;18769498]but juggernaut is a class, not a team
will it still work?[/QUOTE]
No, I didn't think you could set classes like that.
[QUOTE=MakeR;18769538]No, I didn't think you could set classes like that.[/QUOTE]
but does the player change team instantaneous or after that life/round?
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