• Quick Question: Custom image on DImage
    2 replies, posted
Hi all, I haven't really used DImage to do anything but use the silkicons and I can't find any tutorials online on a custom image. I have a PNG of the image I want to use and I just dropped it into materials/ (expecting it to work). I also added materials/filename.png as a resource for the clients to download, too. However, it does shows up as the missing texture pattern and I'm really not sure what to do. Thanks.
[QUOTE=YaYaBinks3;48537416]Hi all, I haven't really used DImage to do anything but use the silkicons and I can't find any tutorials online on a custom image. I have a PNG of the image I want to use and I just dropped it into materials/ (expecting it to work). I also added materials/filename.png as a resource for the clients to download, too. However, it does shows up as the missing texture pattern and I'm really not sure what to do. Thanks.[/QUOTE] Post your code? You have the path wrog or it doesnt exist. Check that you dont have in the path materials/
Unfortunately it's some very simple stuff and doesn't throw an error. [CODE]local logo = vgui.Create("DImage",fullmenu) logo:SetImage("EURoleplay.png") logo:SetSize(235,61) logo:AlignTop(5) logo:AlignLeft(5)[/CODE] [B](In a seperate script)[/B] [CODE]local resourceFiles = { "resource/fonts/OpenSans-Regular.ttf", "resource/fonts/Oswald-Regular.ttf", "materials/EURoleplay.png", } for _,res in pairs(resourceFiles) do resource.AddFile(res) end[/CODE]
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