• Can I change the shader of an HL2 Texture?
    2 replies, posted
I'd like to change the shader of a texture from LigthmappedGeneric to UnlitGeneric without recreating the texture itself, any ideas?
Stupid guess, but just create a new vmt for it? [code] "UnlitGeneric" { "$basetexture" "your texture here" "$vertexcolor" 1 "$vertexalpha" 1 "$nolod" 1 } [/code] Or is that more than you want to do?
[QUOTE=Kogitsune;18835637]Stupid guess, but just create a new vmt for it? [code] "UnlitGeneric" { "$basetexture" "your texture here" "$vertexcolor" 1 "$vertexalpha" 1 "$nolod" 1 } [/code] Or is that more than you want to do?[/QUOTE] Ahaha yeah that'll do it I guess, thanks I really didn't think of that.
Sorry, you need to Log In to post a reply to this thread.