I'd like to change the shader of a texture from LigthmappedGeneric to UnlitGeneric without recreating the texture itself, any ideas?
Stupid guess, but just create a new vmt for it?
[code]
"UnlitGeneric"
{
"$basetexture" "your texture here"
"$vertexcolor" 1
"$vertexalpha" 1
"$nolod" 1
}
[/code]
Or is that more than you want to do?
[QUOTE=Kogitsune;18835637]Stupid guess, but just create a new vmt for it?
[code]
"UnlitGeneric"
{
"$basetexture" "your texture here"
"$vertexcolor" 1
"$vertexalpha" 1
"$nolod" 1
}
[/code]
Or is that more than you want to do?[/QUOTE]
Ahaha yeah that'll do it I guess, thanks I really didn't think of that.
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