I recently began a project creating a pilot-able halo 3 pelican. everything is set up correctly except i seem to be having problems with the model. Please review the code and Tell me what I'm doing wrong.
I have an idea of what the problem is however. Theres more than just an .mdl file for the halo 3 pelican i ported in. There are seven files:
Pelican.dx80
Pelican.dx90
pelican.mdl
Pelican.phy
Pelican.sw
pelican.vvd
Pelican.xbox
Heres the links for the codes.
cl_init.lua
[url]http://www.gamefront.com/files/20409982/cl_init.lua[/url]
init.lua
[url]http://www.gamefront.com/files/20409983/init.lua[/url]
shared.lua
[url]http://www.gamefront.com/files/20409984/shared.lua[/url]
If you can help I will highly appreciate it and give you credit. :razz:
It's usually a problem with ENT:Draw(), but yours looks fine, except for self.Entity being depricated.
[QUOTE=PortalGod;30284960]It's usually a problem with ENT:Draw(), but yours looks finally, except for self.Entity being depricated.[/QUOTE]
So how would you go about fixing this?
EDIT: Okay The Model is showing up now! Except now the pelican flies sideways? What am I doing wrong here?
EDIT 2: [url]http://s1194.photobucket.com/albums/aa371/mattdelagrange/?action=view¤t=2011-06-06_00015.jpg[/url] (Picture of the pelican in flight*flying sideways*)
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