• Can't stop bullet from firing
    1 replies, posted
From wiki: Function Callback - function to be called when each bullet hits (called once per bullet, so a bullet with num 5 will get 5 callbacks.) Gets passed 3 arguments: Entity Attacker, TraceRes(TraceRes) BulletPath, CTakeDamageInfo DamageInfo. It can return a structure with the members Boolean damage and Boolean effects. Setting either to false will stop the engine doing that action. I tried to return false, false or {false,false} in callback, but bullet still shooting and i got bullet holes on the wall. Here is my code: [code] bullet.Callback = function(attacker, tr, dmginfo) local far = dmginfo:GetDamagePosition():Distance(attacker:GetPos()) print(far) if far > 60 then return {false,false} else return {true, false} end end [/code] This is all for knife, i don't want to draw that bullet holes and don't want to shot bullets far...
Did you try return {damage=false,effects=false}? Though if I remember correctly, this never really worked for me.
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