From wiki:
Function Callback - function to be called when each bullet hits (called once per bullet, so a bullet with num 5 will get 5 callbacks.) Gets passed 3 arguments: Entity Attacker, TraceRes(TraceRes) BulletPath, CTakeDamageInfo DamageInfo. It can return a structure with the members Boolean damage and Boolean effects. Setting either to false will stop the engine doing that action.
I tried to return false, false or {false,false} in callback, but bullet still shooting and i got bullet holes on the wall.
Here is my code:
[code]
bullet.Callback = function(attacker, tr, dmginfo)
local far = dmginfo:GetDamagePosition():Distance(attacker:GetPos())
print(far)
if far > 60 then
return {false,false}
else
return {true, false}
end
end
[/code]
This is all for knife, i don't want to draw that bullet holes and don't want to shot bullets far...
Did you try return {damage=false,effects=false}?
Though if I remember correctly, this never really worked for me.
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