Yeah, well i've been having some problems with ULX, so can someone point me to a good admin mod that has teams, custom groups, compatible with sui_scoreboard and has kick and ban and any other cool commands. I've tried serversecure(Which i really like, i just have no idea how to add myself as admin), i've also tried gNIX which is very nice, just i don't like how it waits like 10 seconds before it loads the kernel.
There's always ASSmod, but I don't know if sui_scoreboard supports it. There's also Evolve, but I'm even more certain that sui doesn't support that.
ASSmod does support sui_scoreboard but i have no idea how to make custom ranks on it and rank up by time. And evolve is still in alpha/beta stages as far as i know
[editline]11:08AM[/editline]
I was looking at Avalon and i REALLY like it, but i think Nevec has abandoned it or left it for now. :C
Admin mods [b]really[/b] shouldn't use teams. Fucks any other gamemode up than Sandbox.
[QUOTE=|FlapJack|;18909154]Admin mods [b]really[/b] shouldn't use teams. Fucks any other gamemode up than Sandbox.[/QUOTE]
No it doesn't? Just use unique team numbers like instead of team 1 make it team 81. Ahh the simple things.
But it's also not hard to do it without teams.
[QUOTE=Averice;18911215]No it doesn't? Just use unique team numbers like instead of team 1 make it team 81. Ahh the simple things.
But it's also not hard to do it without teams.[/QUOTE]
A player can only be assigned to one team. If the gamemode depends on teams and the admin mod comes in with its own, the gamemode [b]will[/b] screw up, even if the teams have unique IDs.
Holy crap, I never realized that Team thing. I only ever play Sandbox, so I never even thought about it.
Evolve will probably come with its own scoreboard and support for sui.
[QUOTE=Nevec;18911310]A player can only be assigned to one team. If the gamemode depends on teams and the admin mod comes in with its own, the gamemode [b]will[/b] screw up, even if the teams have unique IDs.[/QUOTE]
Yea i know that, i thought he was talking about over-writing another team etc.
Personally, I think most admin mods have a lot of unnecessary cruft, I just wrote my own for internal use.
I still like evolve.
[QUOTE=Morphology53;18916969]Personally, I think most admin mods have a lot of unnecessary cruft, I just wrote my own for internal use.[/QUOTE]
That's why you want them to be completly module based! :dance:
[QUOTE=aualin;18944077]That's why you want them to be completly module based! :dance:[/QUOTE]
And it's easily done. I don't see why more people don't write them that way.
Because some people don't know C++ too well :saddowns:
[QUOTE=Gbps;18947700]Because some people don't know C++ too well :saddowns:[/QUOTE]
But you don't need C++ to make a module system for an admin mod?
I think you're mistaking "module" for "binary module(dll)" =P
Tell me one person here who actually knows what modular coding [i]really[/i] is. And don't say, "anyone who knows how to make a global function that plugs into the admin mod."
[QUOTE=andrewmcwatters;18957586]Tell me one person here who actually knows what modular coding [i]really[/i] is. And don't say, "anyone who knows how to make a global function that plugs into the admin mod."[/QUOTE]
I do :v:
It's not that hard, really. Lua already supports it, takes about a line of code to turn a library into a module.
[QUOTE=Gbps;18958234]takes about a line of code to turn a library into a module.[/QUOTE]
But will that really make it modular? Modules are supposed to be independent entities that don't rely on other modules. Slapping a nice 'module( "blah" );' at the top won't cut it.
It's also not bad to write addons/admin mods in a non-modular way. And certainly having a modular plugin system without the whole addon being a one big module won't make it less modular.
[QUOTE=Averice;18957208]But you don't need C++ to make a module system for an admin mod?
I think you're mistaking "module" for "binary module(dll)" =P[/QUOTE]
Classes, OO... My first programming language was in fact C++!
I recommend reading [url]http://www.lua.org/pil/[/url] there is a lot of interesting stuff, including some things to help with OO
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