• Implementing a flashlight into OpenAura
    3 replies, posted
I was wondering if this was correct, I wanted to implement the standard flashlight into the OpenAura code so far I have this: [lua]-- Called when a player switches their flashlight on or off. function openAura.schema:PlayerSwitchFlashlight(player, on) if ( on or player:GetSharedVar("tied") != 0) ) then return false; end; end;[/lua] When I added that into the cl_hooks it didn't work and actually removed some features. Can anyone shed some light on the situation. Many thanks.
Use lua tags please.
Sorry about that.
[QUOTE=Paragon;30161164]Sorry about that.[/QUOTE] I resolved this my self and created my own item for this, add me on steam and I'll be happy to help.
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