• Ignite someone
    7 replies, posted
I was just wondering how I can ignite a player with the left click of a swep. Something like [lua] Ingite(Player) [/lua] I would think.
ply:Ingite()
Alright, thanks you very much :) [editline]07:42PM[/editline] Would I change it to [lua] function SWEP:PrimaryAttack() local trace = self.Owner:GetEyeTrace() if trace.Entity:IsValid() then if trace.Entity:IsNPC() then trace.Entity:Ignite(45) end end end [/lua] To Ingite an NPC?
Yes, It should work like that.
You could also set the distance for the fire to spread to another object. [lua] ent:Ignite(10,32) -- ignite for 10 seconds, and ignite other objects 32 units from you. [/lua]
I'm trying to make a pistol that shoots a normal bullet, but when it hits something it ignites it.
[QUOTE='[TG]Chief(Alex);19086012']You could also set the distance for the fire to spread to another object. [lua] ent:Ignite(10,32) -- ignite for 10 seconds, and ignite other objects 32 units from you. [/lua][/QUOTE] It only spreads to breakable props.
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