• Flickering opaquity on player model problem
    5 replies, posted
Hey, i'm having a problem with this set of code: [lua] if self.NextHit then owner:SetColor(20, 20, 20, 200) else owner:SetColor(20, 20, 20, math.min(owner:GetVelocity():Length(), 200)) return end [/lua] This set of code is used in the init think fucntion for a weapon. it's supposed to make the player invisible while standing still, and visible when moving. trouble is, is that when people are/arent moving, the color flickers from visible to invisible. almost like a short-circuited lamp. it's not steady, it's random. What am i doing wrong here? Should i be running this code in the gamemode and not the weapon?
What does the "self.NextHit" variable provide? "init think function", Do you mean the think function? SetColor accepts a Color table, not 4 arguments. Color(20,20,20,200)
[QUOTE=Donkie;30605266]What does the "self.NextHit" variable provide? "init think function", Do you mean the think function? SetColor accepts a Color table, not 4 arguments. Color(20,20,20,200)[/QUOTE] Self.NextHit determines when the next hit is, since the SWEP is a melee weapon. it's function is to make the player visible while self.NextHit is valid. Yes, i mean the think function. What do you mean by it accepts a color table and not 4 arguments? those 4 arguments have proven to work on many other things i've made
Try [lua]if owner:GetVelocity():Length()>0 then owner:SetColor(20, 20, 20, 200) else owner:SetColor(20, 20, 20, 0) [/lua] Fixed
[QUOTE=techtuts0;30614717]Try [lua]owner:SetColor(20, 20, 20, (owner:GetVelocity():Length()>0)*200)[/lua][/QUOTE] You can't multiply a bool by an integer without doing some debug.setmetatable magic.
[QUOTE=Kruel Kramer;30614373] What do you mean by it accepts a color table and not 4 arguments? those 4 arguments have proven to work on many other things i've made[/QUOTE] Ah yeah, you're right, just a personal preference. I don't think it works on draw stuff however.
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