• Creating a loadout system
    4 replies, posted
I'm working on a gamemode, in this gamemode you gain money throughout the rounds, and I want to have a menu at the beginning of every round that allows you to buy only one primary, secondary, and misc weapon/ability, similar to CS:S. Now the problem I have is how would I go about making it so the player can only have one of each slot, bear in mind I plan on having different "abilities" for the misc slot, not weapons. I fear if I use a console command people would be able to buy more than one of each slot. This is a Fretta derived gamemode.
You could just use concommands like "buy_primary", and when they buy a primary say player:SetNWBool("HasBoughtPrimary",true) and prevent them from buying again.
Thanks guys, I'll try some of this now.
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