• Player Animation.
    1 replies, posted
I'm making some custom movements, and I'm setting an animation. When the player is on the ground and jumps the animation isn't set, they still look like they're running. But when I jump a second time in the air, the animation is set correctly. [lua]hook.Add("Move", "BallonMove", function(ply, movement) if ply:KeyPressed(IN_JUMP) then if ply:KeyDown(IN_FORWARD) then movement:SetVelocity(Vector(0, 0, UpPower) + ply:GetAimVector()*DirPower) elseif ply:KeyDown(IN_BACK) then movement:SetVelocity(Vector()) elseif ply:KeyDown(IN_MOVERIGHT) then movement:SetVelocity(ply:GetVelocity() + ply:GetRight()*DirPower*2) elseif ply:KeyDown(IN_MOVELEFT) then movement:SetVelocity(ply:GetVelocity() + ply:GetRight()*DirPower*-2) elseif ply:IsOnGround() then movement:SetVelocity(Vector(0, 0, UpPower) + ply:GetForward()*DirPower) else movement:SetVelocity(Vector(0, 0, UpPower) + ply:GetAimVector()*DirPower) end ply:ResetSequence(ply:SelectWeightedSequence(ACT_HL2MP_JUMP_SLAM)) return true end end)[/lua]
I believe it has something to do with Entity:SetGroundEntity
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