• Setting angles
    7 replies, posted
[code]function Spawnmp7() local mp7pos; if( game.GetMap() == "rp_c18_v1" ) then mp7pos = Vector( 1297, 1038, 556 ); end local mp7 = TS.CreateItemProp( "storagemp7", mp7pos ); mp7:SetMoveType(MOVETYPE_NONE) end timer.Simple( 3, Spawnmp7 );[/code] I know how to set the Vector, but how do I set the angle?
[lua] ent:SetAngles( Angle( 0, 90, 0 ) ); [/lua] Like that.
[QUOTE=Zcom;19211251][lua] ent:SetAngles( Angle( 0, 90, 0 ) ); [/lua] Like that.[/QUOTE] That doesn't help me at all.
...That's how you set an entity's angles. What else could you need?
[QUOTE=Entoros;19370559]...That's how you set an entity's angles. What else could you need?[/QUOTE] How do I add it into what I posted earlier?
[QUOTE=SeeDee;19370631]How do I add it into what I posted earlier?[/QUOTE] You didnt write the code in the first post did you?
[QUOTE=*Fish*;19372637]You didnt write the code in the first post did you?[/QUOTE] Yes, I did. I just have no clue how to do angles.
[QUOTE=SeeDee;19372817]Yes, I did. I just have no clue how to do angles.[/QUOTE] The same way you added position, except using the functions provided in the above posts.
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