• Shattered Horizons + Spacebuild = Win.
    1 replies, posted
We need a swep that allows movement and landing on any surface and we can use it instead of the crap jetpack mods for spacebuild we have now. Shattered Horizons + Spacebuild = Win. Anyone?
[lua]hook.Add("Move","JetPack",function(pl,mv) local fwdvel = pl:GetNWVector("jetpack-fwd") local sidevel = pl:GetNWVector("jetpack-side") if GetConVarNumber("sv_gravity") == 0 and !pl:IsOnGround() and !pl:KeyDown(IN_JUMP) then if sidevel == origin then sidevel = pl:GetVelocity() end if fwdvel == origin then fwdvel = pl:GetVelocity() end local fwd = pl:GetAimVector() if pl:KeyDown(IN_FORWARD) then fwdvel = Vector( math.Approach(fwdvel.x,max_vel * fwd.x,inc), math.Approach(fwdvel.y,max_vel * fwd.y ,inc), math.Approach( fwdvel.z, max_vel * fwd.z ,inc) ) elseif pl:KeyDown(IN_BACK) then fwdvel = Vector( math.Approach(fwdvel.x,max_vel * fwd.x * -1,inc), math.Approach(fwdvel.y,max_vel * fwd.y * -1,inc), math.Approach( fwdvel.z, max_vel * fwd.z * -1,inc) ) end local side = pl:GetRight() if pl:KeyDown(IN_MOVERIGHT) then sidevel = Vector( math.Approach(sidevel.x,max_side * side.x,inc), math.Approach(sidevel.y,max_side * side.y,inc), math.Approach( sidevel.z, max_side * side.z,inc) ) elseif pl:KeyDown(IN_MOVELEFT) then sidevel = Vector( math.Approach(sidevel.x,max_side * side.x * -1,inc), math.Approach(sidevel.y,max_side * side.y * -1,inc), math.Approach( sidevel.z, -1 * max_side * side.z,inc) ) end mv:SetVelocity(fwdvel + sidevel) pl:SetNWVector("jetpack-fwd",fwdvel) pl:SetNWVector("jetpack-side",sidevel) elseif sidevel != origin || fwdvel != origin then sidevel,fwdvel = origin, origin pl:SetNWVector("jetpack-fwd",fwdvel) pl:SetNWVector("jetpack-side",sidevel) end end)[/lua] Set gravity to zero. Have fun.
Sorry, you need to Log In to post a reply to this thread.