I'm so sorry about asking this question I tried searching and maybe I didn't search it right.
Please don't be upset about me asking this
How do you make the player model hands visible with whatever gun & whichever player model you use?
Because I have multiple player models in my point shop on my TTT and I want whichever one the player uses it shows that specific model hand.
I'm sorry ~~~ :wavey::worried:
&sorry if this is wrong section
Edit: [url]http://wiki.garrysmod.com/page/Using_Viewmodel_Hands[/url]
I found this a while ago but I can't figure out where to put any of it.
The 'hands model' or viewmodel is a separate model from the worldmodel entirely.
[B]This wiki page has a better expatiation than I can personally deliver:[/B] [url]http://wiki.garrysmod.com/page/Using_Viewmodel_Hands[/url]
[QUOTE=Potatofactory;48755514]The 'hands model' or viewmodel is a separate model from the worldmodel entirely.
[B]This wiki page has a better expatiation than I can personally deliver:[/B] [url]http://wiki.garrysmod.com/page/Using_Viewmodel_Hands[/url][/QUOTE]
My bad just edited and said that site was confusing. I see the codes I don't know where to put it.
I know where the arm models are in the folders, so I know the directory to it just yeah don't know where to put it...
[editline]24th September 2015[/editline]
[CODE]player_manager.AddValidHands( "css_arctic", "models/weapons/c_arms_cstrike.mdl", 0, "00000000" )[/CODE]
I know this needs to be put somewhere because this is what I'm wanting. Do I put it in the pointshop lua where you set up the price etc
or do you put it else where.
Also what does it mean by, "Where 'css_arctic' is the name you used when calling player_manager.AddValidModel — the two numbers are respectively the skin and bodygroup values. "
~~Sorry for being dumb
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