• Hands? Garry's Mod
    2 replies, posted
I'm so sorry about asking this question I tried searching and maybe I didn't search it right. Please don't be upset about me asking this How do you make the player model hands visible with whatever gun & whichever player model you use? Because I have multiple player models in my point shop on my TTT and I want whichever one the player uses it shows that specific model hand. I'm sorry ~~~ :wavey::worried: &sorry if this is wrong section Edit: [url]http://wiki.garrysmod.com/page/Using_Viewmodel_Hands[/url] I found this a while ago but I can't figure out where to put any of it.
The 'hands model' or viewmodel is a separate model from the worldmodel entirely. [B]This wiki page has a better expatiation than I can personally deliver:[/B] [url]http://wiki.garrysmod.com/page/Using_Viewmodel_Hands[/url]
[QUOTE=Potatofactory;48755514]The 'hands model' or viewmodel is a separate model from the worldmodel entirely. [B]This wiki page has a better expatiation than I can personally deliver:[/B] [url]http://wiki.garrysmod.com/page/Using_Viewmodel_Hands[/url][/QUOTE] My bad just edited and said that site was confusing. I see the codes I don't know where to put it. I know where the arm models are in the folders, so I know the directory to it just yeah don't know where to put it... [editline]24th September 2015[/editline] [CODE]player_manager.AddValidHands( "css_arctic", "models/weapons/c_arms_cstrike.mdl", 0, "00000000" )[/CODE] I know this needs to be put somewhere because this is what I'm wanting. Do I put it in the pointshop lua where you set up the price etc or do you put it else where. Also what does it mean by, "Where 'css_arctic' is the name you used when calling player_manager.AddValidModel — the two numbers are respectively the skin and bodygroup values. " ~~Sorry for being dumb
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