What is it actually doing, it appears to make all materials white but keeps their bump and shadow maps until i tried it on a map with displacements, which now makes me think it's doing something else entirely,
[img]http://img64.imageshack.us/img64/1089/gmconstruct0001x.jpg[/img]
[img]http://img64.imageshack.us/img64/6672/gmconstruct0002e.jpg[/img]
Foggy... Very foggy...
"Yes this is a joke, dumb ratings are welcome for the people who have no humor, YAY"
mat_fullbright 2 replaces all albedos with a grey tone, leaving just lighting information. It's for debugging [url=http://developer.valvesoftware.com/wiki/Lightmap]lightmaps[/url].
I think it could make a great effect now.
Very interesting. I'd guess the reason the gm_construct displacement looks different is because it's a blended material—one of the base textures is getting replaced with gray and the other isn't.
[QUOTE=mahalis;19382923]Very interesting. I'd guess the reason the gm_construct displacement looks different is because it's a blended material—one of the base textures is getting replaced with gray and the other isn't.[/QUOTE]
This is true.
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