In my old GMOD time I remember a software that was able to design Garry's Mod Windows (Derma). There's any working software to do that now? I tried Derma Designer. But It seems deprecated.
[QUOTE=Nicksf13;48753584]In my old GMOD time I remember a software that was able to design Garry's Mod Windows (Derma). There's any working software to do that now? I tried Derma Designer. But It seems deprecated.[/QUOTE]
the old derma designer works still kinda, but when you start getting into derma manually, it'll be easier for you.
Yeah I suggest using it raw. It allows much more customizability.
I agree with the rest, it is much better to learn how derma operates and how everything goes together than using a program that does it for you. Most of the time, you have to rely on things that a designer wouldn't be able to do for you with ease.
It'll be much easier to actually do it raw than struggle using a designer, because we all know derma can be a bit wonky sometimes! :D
Chiming in what the others say, try to learn derma. You can see by some of my questions/posts I still have no idea what I'm doing but learning derma is totally doable.
The way I learned was getting a script from the workshop that already had a derma panel and editing it myself. When you save it you can see the changes happen live in gmod as long as you didn't have an error.
Note you'll need to extract the lua files from the workshop file using gmad.
Guys. I know Derma too. But is much more easier to do with a GUI than with code. There's no way?
No, trust us, the only derma designer only causes more problems than coding it, we higly recommend you to code your own derma code
Is there an easy way to reload the vgui code you have written while in-game without having to restart the thing each time?
I'm sure I saw an in-game text editor once...
[QUOTE=ph:lxyz;48760759]Is there an easy way to reload the vgui code you have written while in-game without having to restart the thing each time?
I'm sure I saw an in-game text editor once...[/QUOTE]
Everytime I make a change and hit save, the change happens in GMOD. I literally just have to hit whatever button is bound to the concommand of the panel I'm working on. It's a single press.
[QUOTE=ph:lxyz;48760759]Is there an easy way to reload the vgui code you have written while in-game without having to restart the thing each time?
I'm sure I saw an in-game text editor once...[/QUOTE]
Linux didn't get auto-refresh in last's update?
[QUOTE=gonzalolog;48761008]Linux didn't get auto-refresh in last's update?[/QUOTE]
It did but that guy may have it disabled either by their host or by themselves
[QUOTE=geferon;48761405]It did but that guy may have it disabled either by their host or by themselves[/QUOTE]
I know that vilayer disables it by default.
[QUOTE=geferon;48761405]It did but that guy may have it disabled either by their host or by themselves[/QUOTE]
I heard of auto-refresh and I saw it in action once. Other than that, no idea though. I do test on all 3 platforms though and at each screen res. I hope it can be done - and apparently it can. Restarting the game can take a long time when you want to nudge something around by a few pixels.
[QUOTE=ph:lxyz;48764648]I heard of auto-refresh and I saw it in action once. Other than that, no idea though. I do test on all 3 platforms though and at each screen res. I hope it can be done - and apparently it can. Restarting the game can take a long time when you want to nudge something around by a few pixels.[/QUOTE]
When i code i always hqve autorefresh enabled by default without touching anything.
Have you got anything that can disable it on the command line?
[QUOTE=geferon;48769469]When i code i always hqve autorefresh enabled by default without touching anything.
Have you got anything that can disable it on the command line?[/QUOTE]
Not that I'm aware of, I think it probably does work - it just doesn't work for everything. I haven't tried it with vgui yet to be honest. I just restarted every time. Since I'm going to be doing a LOT of vgui-related stuff very soon, this is useful to know.
[QUOTE=ph:lxyz;48772624]Not that I'm aware of, I think it probably does work - it just doesn't work for everything. I haven't tried it with vgui yet to be honest. I just restarted every time. Since I'm going to be doing a LOT of vgui-related stuff very soon, this is useful to know.[/QUOTE]
it works fine with vgui, you just have to close, and reopen the vgui, eg scoreboards - close it and reopen it.
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