[code] function FUNC_SURVBOOK( ply, id, client )
if client then return "Read" end
ply:RemoveFromInventory( id )
ply:EmitSound( table.Random{ "physics/cardboard/cardboard_box_break3.wav"}, 100, math.random( 90, 110 ) )
ply:Notice( "You can now see loot spawns on your radar.", GAMEMODE.Colors.Green )
if ( NextRadarThink or 0 ) < CurTime() then
NextRadarThink = CurTime() + 1.5
RadarEntTable = table.Add( RadarEntTable, ents.FindByClass( "info_lootspawn" ) )
end
local aimvec = ply:GetAimVector()
for k,v in pairs( RadarEntTable ) do
if v:GetClass() == "info_lootspawn" then
color = Color( 255, 20, 147 )
end end
for k,v in pairs( team.GetPlayers( TEAM_ARMY ) ) do
local loot = ents.FindByClass( "info_lootspawn" )
v:SetDTEntity( 0, loot )
umsg.Start( "StaticTarget", loot )
if ent == NULL then
umsg.Vector( Vector(0,0,0) )
else
umsg.Vector( v:GetPos() )
end
umsg.End()
end end
[/code]
Basically what's suppose to happen is on use the radar will detect any info_lootspawn's around the map, and show a pink dot on the radar accordingly.
No error code comes up, it's usable but the lootspawn's aren't detected. Odd though, because this is the same style code used to detect other things such as point_stash
Need a little help.
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