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The issue: Ok so in this [url=https://facepunch.com/showthread.php?t=1487158]thread[/url] another coder helped me solve my table not creating when i had it create by checking if it was nil, now my new issue is the fact the init file does not even see the table. Note: Im new to lua in general so if you have pointers then if you will share the wisdom then ill be grateful, and dont link me the Wiki. its on my bookmarks bar so i can get to it if i need help with a pre-existing function whats new since last post? i rewrote the code to make it a addon instead of a module i made a command call svitems to see if it was working on init and the error it gave me: -Snip- Error fixed sv_init.lua [CODE] print() print() print("###########################################") print("###########################################") print("###########################################") print() print("Inventory Initialized") print() print("###########################################") print("###########################################") print("###########################################") print() print() include("autorun/NocturnalInventory/libraries/core/items.lua") AddCSLuaFile("autorun/NocturnalInventory/libraries/core/items.lua") include("autorun/NocturnalInventory/libraries/core/sh_shared.lua") AddCSLuaFile("autorun/NocturnalInventory/libraries/core/sh_shared.lua") local meta = FindMetaTable("Player") function meta:SpawnItem( item ) if(table.HasValue(Inventory.Items.Stored, item))then print("Spawning item: "..item) else print("No item registered as: "..item) end end concommand.Add("svitems",function(ply, cmd, args) if(table.HasValue(Inventory.CanSpawn,ply:SteamID())) then for item, _ in pairs( Inventory.Items.Stored ) do ply:PrintMessage(2, item) end else ply:PrintMessage("You do have have the priveleges to access this command!") end end) [/CODE] items.lua [CODE] print() print() print("###########################################") print("###########################################") print("###########################################") print() print("Inventory Items Initialized") print() print("###########################################") print("###########################################") print("###########################################") print() print() Inventory.Items = {} Inventory.Items.Stored = {} if(Inventory.Items == nil)then Inventory.Items = {} end if(Inventory.Items.Stored == nil)then Inventory.Items.Stored = {} end function Inventory.Items:Register(uid, table) if (not self.Stored[uid]) then self.Stored[uid] = {} end self.Stored[uid].Name = table.Name or "" self.Stored[uid].Info = table.Info or "" self.Stored[uid].Model = table.Model or "" self.Stored[uid].CanUse = table.CanUse or 1 self.Stored[uid].CanDrop = table.CanDrop or 1 self.Stored[uid].Weight = table.Weight or 1 self.Stored[uid].Limit = table.Limit or 200 self.Stored[uid].Dist = table.Dist or 1.2 self.Stored[uid].ID = table.ID or 0 if SERVER then print("[Inventory] - Registered item: "..table.Name.." ID: "..table.ID) end end function Inventory.Items:Get(item) if(table.HasValue(self.Stored, item)) then print("I have that item!") return self.Stored[item] end end local fol = "autorun/NocturnalInventory/libraries/core/items/" local files, folders = file.Find(fol.."*","LUA") print("[Inventory] Items: ",files,#files) print("[Inventory] Folders: ",folders,#folders) print("[Inventory] Path: ",fol) for k, v in pairs( files ) do include(fol .. v) print("FILE ",v) if (SERVER) then AddCSLuaFile(fol .. v) end end if(SERVER)then concommand.Add("item_use",function(ply, cmd, args) local item = args[1] if(table.HasValue(Inventory.Items.Stored, item)) then ply:ChatPrint("You used item "..item) end end) end concommand.Add("item_spawn", function(ply, cmd, args) if(game.SinglePlayer() or table.HasValue(Inventory.CanSpawn, ply:SteamID())) then if(args[1] != nil) then ply:SpawnItem(args[1]) else print("item_spawn <item name>") end else print("You dont have access to this command!, if this is a mistake talk to the owner.") end end) concommand.Add("items",function(ply, cmd, args) if(table.HasValue(Inventory.CanSpawn,ply:SteamID())) then for item, _ in pairs( Inventory.Items.Stored ) do ply:PrintMessage(2, item) end else ply:PrintMessage("You do have have the privileges to access this command!") end end) [/CODE]
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