• hmm why wont this surface.DrawPoly() work?
    10 replies, posted
I am trying to use surface.DrawPoly() for the first time and it doesnt seem to draw anything. [CODE]surface.SetDrawColor(0, 255, 0, 255) surface.DrawPoly({ {100, 100}, {200, 100}, {200, 200}, {100, 200} }) [/CODE] damn Preview Post button removing the [LUA] tags everytime :c fix it robotboy D:
Look at [url]http://wiki.garrysmod.com/page/Structures/PolygonVertex[/url] [LUA] positions = {} positions[0] = {} positions[0]["x"] = 100 positions[0]["y"] = 100 positions[1] = {} positions[1]["x"] = 100 positions[1]["y"] = 100 positions[2] = {} positions[2]["x"] = 100 positions[2]["y"] = 100 surface.SetDrawColor(0, 255, 0, 255) surface.DrawPoly(positions) [/LUA] should be working
[url]http://wiki.garrysmod.com/page/surface/DrawPoly[/url] [url]http://wiki.garrysmod.com/page/Structures/PolygonVertex[/url] surface.DrawPoly doesn't take a table of coordinates. It takes a table of specific structures called PolygonVertex. They still need to ordered like you did in your script.
Could you give me a working example?
[QUOTE=Benjiko99;43105831]Could you give me a working example?[/QUOTE] Second post.
[QUOTE=Robotboy655;43105852]Second post.[/QUOTE] it doesnt work, do i like need to have no material set or stuff like that?
Obviously. You can use [URL="http://wiki.garrysmod.com/page/draw/NoTexture"]draw.NoTexture()[/URL]
great, i still cant get it to work
Did you adjust the Coordinates?
I got it! @johnnyaka your example didnt work because the table needs to start from index 1 not 0. And i think this is a much better way of writing the tables: [CODE]local poly1 = { {x=100, y=100}, {x=200, y=100}, {x=200, y=200}, {x=100, y=200} } // outside of drawing hook surface.DrawPoly(poly1) [/CODE]
[QUOTE=Benjiko99;43112184]I got it! @johnnyaka your example didnt work because the table needs to start from index 1 not 0. And i think this is a much better way of writing the tables: [CODE]local poly1 = { {x=100, y=100}, {x=200, y=100}, {x=200, y=200}, {x=100, y=200} } // outside of drawing hook surface.DrawPoly(poly1) [/CODE][/QUOTE] I hate Lua...it's not like every other language is starting with 0 Well, I think that's a matter of opinion :wink:
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