• FireBullets Doesn't work in Multiplayer!!
    3 replies, posted
Hello guys! The Bullet damage only works in Singleplayer, but doesn't works in Multiplayer. Please how to fix it [lua] function ENT:FireWeapons() if(self.NextUse.Fire < CurTime()) then for k,v in pairs(self.Weapons) do local bullet = {} bullet.Src = v:GetPos(); bullet.Attacker = self bullet.Dir = self:GetAngles():Forward(); bullet.Spread = Vector(0.001,0.001,0.001) bullet.Num = 3 bullet.Damage = 60 bullet.Force = 55 bullet.Tracer = 1 bullet.TracerName = "HelicopterTracer" v:FireBullets(bullet) end self:EmitSound(self.FireSound); self.NextUse.Fire = CurTime() + 0.5; end end [/lua] Help is greatly appreciated
BUMP , Please help guys!
Sometimes there is an issue where the bullet won't actually hit ( most of the time ), a way around this is to set the bullet damage to 0, and use the Ent:TakeDamage function to deal damage to a player
Still doesn't works :( please help guys
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