Ok, so I made this swep which plays a sound then shoots the weapon, BUT if you click it multiple times, it plays the sound multiple times then shoots it a multiple times, anyone know how to fix?
[CODE]function SWEP:PrimaryAttack()
timer.Simple(1.4, function() self:PrimaryFire() end )
self.Weapon:EmitSound("punch/punchingswag.mp3")
end
[/CODE]
Why are you using a timer there? Then you can still spam it.
Just put SWEP.Primary(or Secondary).Delay = 1.4
and in the PrimaryAttack use
[lua]
if ( !self:CanPrimaryAttack() ) then
return false;
end[/lua]
[QUOTE=Busan1;43108710]Why are you using a timer there? Then you can still spam it.
Just put SWEP.Primary(or Secondary).Delay = 1.4
and in the PrimaryAttack use
[lua]
if ( !self:CanPrimaryAttack() ) then
return false;
end[/lua][/QUOTE]
I don't know if I'm doing it wrong, but I did that and it still the same,
this is what I have
[CODE] function SWEP:PrimaryAttack()
if ( !self:CanPrimaryAttack() ) then
self.Weapon:EmitSound("punch/punchingswag.mp3")
return false;
end
[/CODE]
Also, I'm trying to make it play a sound then shoot.
Did you consider your logic at all?
If you were to read that out, it would go, "If I can't Primary Attack, then play the primary attack sound"
I believe this is what you are after [url]http://wiki.garrysmod.com/page/Global/IsFirstTimePredicted[/url]
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