Hey guys, I'm making a new gamemode with a bud of mine called LostRP.
Anyways, I'm working on a knockout script and its not working.
[CODE]
function GM:ScalePlayerDamage( ply, hitgroup, dmginfo )
if ( hitgroup == HITGROUP_HEAD ) and ply:GetAttacker() and HasWeapon("weapon_fists") then
ply:DrawMaterialOverlay( "models/props_c17/fisheyelens", -0.06 )
ply:IsRagdoll() if false then ply:CreateRagdoll( timer.Simple( 20, function() ply.RagDoll = false end ) ) end
timer.Simple( 20, function() ply.KnockedOut = false end )
end
end
[/CODE]
Anyone here know why? No errors, it just doesn't work.
try this:
[code]
function GM:ScalePlayerDamage( ply, hitgroup, dmginfo )
if ( hitgroup == HITGROUP_HEAD ) and ply:GetAttacker() and HasWeapon("weapon_fists") then
if ply.KnockedOut then return end
ply:DrawMaterialOverlay( "models/props_c17/fisheyelens", -0.06 )
if !ply:GetRagdollEntity() then
ply:CreateRagdoll()
end
ply.KnockedOut = true
timer.Simple(20, function()
ply.KnockedOut = false
ply:GetRagdollEntity():Remove()
end)
end
end
[/code]
[QUOTE=whitestar;48783292]try this:
[code]
function GM:ScalePlayerDamage( ply, hitgroup, dmginfo )
if ( hitgroup == HITGROUP_HEAD ) and ply:GetAttacker() and HasWeapon("weapon_fists") then
if ply.KnockedOut then return end
ply:DrawMaterialOverlay( "models/props_c17/fisheyelens", -0.06 )
if !ply:GetRagdollEntity() then
ply:CreateRagdoll()
end
ply.KnockedOut = true
timer.Simple(20, function()
ply.KnockedOut = false
ply:GetRagdollEntity():Remove()
end)
end
end
[/code][/QUOTE]
Didn't work. No errors though. But still thank you
try using the playerhurt hook instead: [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/GM/PlayerHurt]GM/PlayerHurt[/url]
[CODE]
function GM:ScalePlayerDamage( ply, hitgroup, dmginfo )
if( ply:IsPlayer() and dmginfo:GetAttacker():IsPlayer() and dmginfo:GetAttacker():GetActiveWeapon():GetClass("weapon_fists" ) ) then
ply:CreateRagdoll()
timer.Simple( 20, function()
local ent = ply:GetRagdollEntity()
local pos = ent:GetPos()
ent:Remove()
ply:Spawn()
ply:SetPos( pos )
end )
end
end
hook.Add("ScalePlayerDamage", "Some Name", ScalePlayerDamage)
[/CODE]
Sorry to bump but I'm still having major problems to get this to work,
I've tried prints, reworking the code, almost everything. Its still not working. It's in init.lua and I just can't get it to work. Anyone here know a fix? :)
You're calling Scale Player Damage twice here, by the way.
don't use (hook.Add("ScalePlayerDamage", "Some Name", ScalePlayerDamage))
or remove the GM from your function and make it local V:
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