• Get model material(s)?
    1 replies, posted
Sure I can use :GetMaterial() but it doesn't work with :SetTexture( "$basetexture" ). From what I gathered I need the full string to the path of the material, e.x ( materials/models/santa_weapon/no/toys/for/you ), then I can use it. [lua] Output = GetRenderTarget("CamouflageRT", 1024, 1024, false) local LPActiveMaterial = LocalPlayer():GetActiveWeapon():GetMaterial() local OldRT = render.GetRenderTarget() local w, h = ScrW(), ScrH() local M4Texture = surface.GetTextureID( LPActiveMaterial ) local Camouflage = surface.GetTextureID("gui/gradient") render.SetRenderTarget(Output) render.SetViewPort(0, 0, 1024, 1024) render.Clear(25, 25, 25, 255, true, true) cam.Start2D() surface.SetDrawColor(255, 255, 255, 255) surface.SetTexture(M4Texture) surface.DrawTexturedRect(0, 0, 1024, 1024) surface.SetDrawColor(255, 255, 255, 50) surface.SetTexture(Camouflage) surface.DrawTexturedRect(0, 0, 1024, 1024) cam.End2D() render.SetViewPort(0, 0, w, h) render.SetRenderTarget(OldRT) LPActiveMaterial:SetTexture("$basetexture", Output) [/lua] Sure decompiling the models and checking the QC would be easy, but I am trying to make this universal.
This is the best you can get. wiki.garrysmod.com/page/Entity/GetTextures
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