Hi, I'm trying to write a gamemode, however the skeleton that I've assembled seems to crash the client.
When I start the server no errors occur, when I connect to it I get a "Too many Lua Errors! Sorry!" and am disconnected.
errors in the console:
[code]
Couldn't include file 'climb\gamemode\cl_init.lua' (File not found) (<nowhere>)
Couldn't Load Init Script: 'climb/gamemode/cl_init.lua'
[/code]
here's the skeleton I have so far:
gamemodes/climb/
climb.txt
[code]
"climb"
{
"base" "base"
"title" "Climb"
}
[/code]
gamemode/
init.lua
[lua]
--[[ Climb ]]--
AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua" )
include( "shared.lua" )
[/lua]
shared.lua
[lua]
--[[ Climb ]]--
GM.Name = "Climb"
GM.Author = "Newbrict"
GM.Email = "newbrict@gmail.com"
GM.Website = "www.google.com"
function GM:Initialize()
end
[/lua]
cl_init.lua
[lua]
--[[ Climb ]]--
include( "shared.lua" )
[/lua]
=========SOLUTION============
I had to add add this line to my autoexec.cfg:
gamemode "climb"
I already had that in my server.cfg so I instead added this line:
exec server.cfg
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