So yeah, [url=http://wiki.garrysmod.com/?title=G.ParticleEffectAttach]the wiki says[/url] that you can give ParticleEffectAttach() this attachType, but how can I set the custom origin? The function doesn't take any position parameters so I'm very confused. Anyone happen to know how to use it?:keke:
If it's obvious, please tell me instead of rating me dumb:sigh:
[lua]local particle = ents.Create("info_particle_system")
particle:SetKeyValue("start_active","1")
particle:SetKeyValue("effect_name","effectname")
particle:Spawn()
particle:Activate()
particle:SetPos(Vector(0,0,0))[/lua]
I prefer this more because it allows you to keep and manipulate that entity.
You can :SetParent() that too, it works just fine.
[QUOTE=Gbps;19495195][lua]local particle = ents.Create("info_particle_system")
particle:SetKeyValue("start_active","1")
particle:SetKeyValue("effect_name","effectname")
particle:Spawn()
particle:Activate()
particle:SetPos(Vector(0,0,0))[/lua]
I prefer this more because it allows you to keep and manipulate that entity.
You can :SetParent() that too, it works just fine.[/QUOTE]
Thank you!
[QUOTE=Gbps;19495195][lua]local particle = ents.Create("info_particle_system")
particle:SetKeyValue("start_active","1")
particle:SetKeyValue("effect_name","effectname")
particle:Spawn()
particle:Activate()
particle:SetPos(Vector(0,0,0))[/lua]
I prefer this more because it allows you to keep and manipulate that entity.
You can :SetParent() that too, it works just fine.[/QUOTE]
It's serverside only.
Not like it matters if your stuff is serverside, but I thought I'd point this out just in case.
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