Basically, you span the swep and press reload and goes to one of four things:
-Incendiary grenade: press primary and rip off head obstruction(as in a helmet or headcrab), eyes and mouth glow bright orange for 1 second, then burst into flames, get ragdolled 1 second later, phys_timescale gets reduced for the ragdoll, 2 seconds later they hit ground and die.
-Fragmentation grenade: press primary, rip off head object, shove inthroat, 2 secs later they blow up using very similar effects to dismemberment mod v1.9 while a large explosion occurs then flying gibs hit people nearby and cause from 10-50 daMAGE on a hit.
-Smoke grenade: press primary, rip off head object, shove in throat eyes and mouth glow faint orange while they get ragdolled, phys_timescale slowed down for ragdoll, cough and smoke exits mouth, 10 secs later they hit ground and die.
-Heart rip: Hand lashes out, grabs red bugbait, rips out, die, blood particle emitter at chest, ground covered in blood.
Press secondary: hand with 'nade smacks view(head) swallow grenade and before ragdoll you run around kind of like in l4d2 when you are attacked by a jockey.
I really like the Heart rip one. So are these all different or are they in one weapon?
Sounds like that one ability in Battlefield Heroes...gawd that game is fun.
I don't think you can reduce the timescale on only one physics prop, but what do I know :hurr:
[QUOTE=megatron712;19356785]Basically, you span the swep and press reload and goes to one of four things: :words: [/QUOTE]
What happened to the Jihad Bomb?
[QUOTE=Scrake;19408570]I really like the Heart rip one. So are these all different or are they in one weapon?[/QUOTE]
All in one.
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