• Collisions not working
    2 replies, posted
I just started a new server, and the collisions for players don't work. The collisions work in singleplayer, and when I host a server, but on a dedicated server it doesn't want to work. The gamemode is Zombie Survival 2.1, and here's the gamemodes code: [code]if not MYSELFVALID then return end local myteam = MySelf:Team() for k,v in pairs(player.GetAll()) do if v:Team() == myteam then v:SetCollisionGroup(COLLISION_GROUP_DEBRIS_TRIGGER) else v:SetCollisionGroup(COLLISION_GROUP_PLAYER) end end require("guardian") function ShouldEntitiesCollide(ent1, ent2) local enta = Entity(ent1) local entb = Entity(ent2) if enta:IsPlayer() and entb:IsPlayer() then return enta:Team() == entb:Team() end return true end[/code]
You have got the gm_guardian module installed, right?
My server may have not let me upload it since it's a .dll file, let me check. Edit: Oh wow it's not up there. I feel kinda stupid not even looking for the guardian file. It turns out I have to return should collide to false because true breaks it. Thanks FlapJack :)
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