• SWEP.HeadshotMultiplier isnt working
    1 replies, posted
The base is 14 damage, but headshots do 44 damage no matter what i set the multiplier to. Other guns don't appear to have this happening, just this mac10 [CODE]if SERVER then AddCSLuaFile( "shared.lua" ) end SWEP.HoldType = "ar2" if CLIENT then SWEP.PrintName = "MAC10" SWEP.Slot = 2 SWEP.Icon = "VGUI/ttt/icon_mac" end SWEP.Base = "weapon_tttbase" SWEP.Kind = WEAPON_HEAVY SWEP.WeaponID = AMMO_MAC10 SWEP.Primary.Damage = 14 SWEP.Primary.Delay = 0.07 SWEP.Primary.Cone = 0.03 SWEP.Primary.ClipSize = 30 SWEP.Primary.ClipMax = 60 SWEP.Primary.DefaultClip = 30 SWEP.Primary.Automatic = true SWEP.Primary.Ammo = "smg1" SWEP.Primary.Recoil = 1.15 SWEP.Primary.Sound = Sound( "Weapon_mac10.Single" ) SWEP.HeadshotMultiplier = 2 SWEP.AutoSpawnable = true SWEP.AmmoEnt = "item_ammo_smg1_ttt" SWEP.UseHands = true SWEP.ViewModelFlip = false SWEP.ViewModelFOV = 54 SWEP.ViewModel = "models/weapons/cstrike/c_smg_mac10.mdl" SWEP.WorldModel = "models/weapons/w_smg_mac10.mdl" SWEP.IronSightsPos = Vector(-8.921, -9.528, 2.9) SWEP.IronSightsAng = Vector(0.699, -5.301, -7) SWEP.DeploySpeed = 3 function SWEP:GetHeadshotMultiplier(victim, dmginfo) local att = dmginfo:GetAttacker() if not IsValid(att) then return 2 end local dist = victim:GetPos():Distance(att:GetPos()) local d = math.max(0, dist - 150) -- decay from 3.2 to 1.7 return 1.7 + math.max(0, (1.5 - 0.002 * (d ^ 1.25))) end[/CODE]
Because it's being overwritten by SWEP:GetHeadshotMultiplier later in the file. If you want it to be a flat 2.0 multiplier, just delete the whole GetHeadshotMultiplier function.
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