The base is 14 damage, but headshots do 44 damage no matter what i set the multiplier to. Other guns don't appear to have this happening, just this mac10
[CODE]if SERVER then
AddCSLuaFile( "shared.lua" )
end
SWEP.HoldType = "ar2"
if CLIENT then
SWEP.PrintName = "MAC10"
SWEP.Slot = 2
SWEP.Icon = "VGUI/ttt/icon_mac"
end
SWEP.Base = "weapon_tttbase"
SWEP.Kind = WEAPON_HEAVY
SWEP.WeaponID = AMMO_MAC10
SWEP.Primary.Damage = 14
SWEP.Primary.Delay = 0.07
SWEP.Primary.Cone = 0.03
SWEP.Primary.ClipSize = 30
SWEP.Primary.ClipMax = 60
SWEP.Primary.DefaultClip = 30
SWEP.Primary.Automatic = true
SWEP.Primary.Ammo = "smg1"
SWEP.Primary.Recoil = 1.15
SWEP.Primary.Sound = Sound( "Weapon_mac10.Single" )
SWEP.HeadshotMultiplier = 2
SWEP.AutoSpawnable = true
SWEP.AmmoEnt = "item_ammo_smg1_ttt"
SWEP.UseHands = true
SWEP.ViewModelFlip = false
SWEP.ViewModelFOV = 54
SWEP.ViewModel = "models/weapons/cstrike/c_smg_mac10.mdl"
SWEP.WorldModel = "models/weapons/w_smg_mac10.mdl"
SWEP.IronSightsPos = Vector(-8.921, -9.528, 2.9)
SWEP.IronSightsAng = Vector(0.699, -5.301, -7)
SWEP.DeploySpeed = 3
function SWEP:GetHeadshotMultiplier(victim, dmginfo)
local att = dmginfo:GetAttacker()
if not IsValid(att) then return 2 end
local dist = victim:GetPos():Distance(att:GetPos())
local d = math.max(0, dist - 150)
-- decay from 3.2 to 1.7
return 1.7 + math.max(0, (1.5 - 0.002 * (d ^ 1.25)))
end[/CODE]
Because it's being overwritten by SWEP:GetHeadshotMultiplier later in the file. If you want it to be a flat 2.0 multiplier, just delete the whole GetHeadshotMultiplier function.
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